TITLE

graphics pipeline

PUB. DATE
April 2016
SOURCE
Computer Desktop Encyclopedia;Apr2016, p1
SOURCE TYPE
Encyclopedia
DOC. TYPE
Reference Entry
ABSTRACT
In 3D graphics rendering, the stages required to transform a three-dimensional image into a two-dimensional screen. The stages are responsible for processing information initially provided just as properties at the end points (vertices) or control points of the geometric primitives used to describe what is to be rendered. The typical primitives in 3D graphics are lines and triangles. The type of properties provided per vertex include x-y-z coordinates, RGB values, translucency, texture, reflectivity and other characteristics.
ACCESSION #
114221407

 

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