- EA GAMES/LIONHEAD STUDIOS DEBUT 'BLACK & WHITE' FOR PC. // Multimedia Publisher;May2001, Vol. 12 Issue 5, p2
Details the features of the Black & White computer game developed by the company Electronic Arts.
- Popular video games in 1995. // World Almanac for Kids;1996, p140
Cites some of the most popular computer games in 1995.
- Computer time. White, Christopher // Children's Playmate Magazine;Mar1997, Vol. 69 Issue 2, p16
Presents Castle Explorer, a computer program about living in a medieval castle. What can be learned from the six books of knowledge; How to operate the 3-D adventure; How it is played.
- Computer crafts. // Gifts & Decorative Accessories;Feb98, Vol. 99 Issue 2, p92
Looks at various computer kits for children. Information on the kits; Features of the kit; Cost of the kit.
- Living in sim city. Jukes, P. // New Statesman & Society;12/20/91-12/27/91, Vol. 4 Issue 182/183, p35
Traces the development of computer games. Early `Space Invaders' arcade machines ten years ago; Diverse personal computer (PC) games that sprang up in the 1980s; New games that are current best sellers; Potential of CDI Interactive Television which will soon be launched in Britain; Impact of...
- Warpspace. // NZ Business;Mar96, Vol. 10 Issue 2, p41
Focuses on the release of OS/2 Warp games by various companies. When International Business Machines (IBM) released OS/2 Warp Family Funpack; Offers; What Balactic Civilisations 2, Stardock's space game offers; Other games introduced.
- Software to discover. // Odyssey;Apr92, Vol. 1 Issue 3, p31
Reviews the computer game `SimEarth--The Living Planet.'
- Family values? DiChristina, Mariette; Antonoff, Michael // Popular Science;Aug93, Vol. 243 Issue 2, p36
Reports that Sega will add ratings to its nearly 400 Genesis video games and compact disc titles. Rejection of ratings by Nintendo; Suggestion on how parents could lock out violent television programs by Rep. Edward Markey.
- Getting a grip on reality. Kirschner, Suzanne Kantra; O'Malley, Chris // Popular Science;Jun95, Vol. 246 Issue 6, p50
Discusses technological innovations regarding computer games. Improvement of video playback software; Three-dimensional effects; Addition of surround sound.
- The new violence. Antonoff, Michael; O'Malley, Chris // Popular Science;Jun96, Vol. 248 Issue 6, p50
Focuses on the violent games available on CD-ROM. Descriptions of games including CatFight from Atlantean Interactive and Doom II from Id Software.