TITLE

VR A MAJOR REALITY AT SIGGRAPH 2015

AUTHOR(S)
MOLTENBREY, KAREN
PUB. DATE
September 2015
SOURCE
Computer Graphics World;Sep/Oct2015, Vol. 38 Issue 5, p26
SOURCE TYPE
Trade Publication
DOC. TYPE
Proceeding
ABSTRACT
The article discusses the highlights of SISGRAPH 2015 with virtual reality (VR) and augmented reality (AR) as the prevalent buzzwords. Highlights discussed include the VR Village with curated VR experiences such as walking the thin cable between the Twin Towers of the World Trade Center, exploring a pharaoh's tomb, and trecking prehistoric France with mammoths and ancient elks. Also discussed is a panel discussion on the need for VR and AR tools.
ACCESSION #
110557504

 

Related Articles

  • The Convergence Effect: Real and Virtual Encounters in Augmented Reality Art. Avram, Horea // M/C Journal;Dec2013, Vol. 16 Issue 6, p15 

    The article discusses augmented reality (AR) which has the unique capacity to offer a seamless combination of the real scene perceived by the user with virtual information overlapped on that scene interactively and in real time. The augmented scene is perceived by the viewer through the use of...

  • The Design of a New Marker in Augmented Reality. Rencheng Sun; Yi Sui; Ran Li; Fengjing Shao // International Proceedings of Economics Development & Research;2011, Vol. 4, p129 

    Providing experience with registering virtual objects into real world, applications of Augmented Reality become more and more popular. The time performance of recognizing and tracking markers is one key point to attract users. In this paper, for improving the performance of recognition and...

  • Reality Check.  // Campaign;10/21/2016, Special section p3 

    The article discusses meaning of augmented, mixed and virtual reality by discussing augmented reality as a Google Glass, Microsoft's HoloLens as the best example of mixed and three-dimensional simulated features in virtual.

  • Augmented Reality. What's Next? GOERNER, PHIL // School Library Journal;Sep2016, Vol. 62 Issue 9, p19 

    The article author provides insights on the possible applications of augmented reality (AR) on education. It notes on a June 2016 survey of Samsung which revealed that most educators believe that AR and virtual reality (VR) will increase motivation and understanding learning concepts. It...

  • Archaeologies of electronic vision and the gendered spectator. Boddy, William // Screen;Summer94, Vol. 35 Issue 2, p105 

    The article examines the field of virtual reality (VR) as it is primarily used for entertainment from its early commercial applications in the 1920s to its present form and its impact on society. The author describes VR as a computer-generated environment with which users may interact via a...

  • Animated monsters 'learn' to walk from humans. Barras, Colin // New Scientist;5/1/2010, Vol. 206 Issue 2758, p20 

    The article discusses an animation technique called artificial evolution that will make monsters and aliens move realistically. The technique was created by a team at the British company NaturalMotion in Oxford, Great Britain, and has been used in the motion pictures “Troy” and...

  • Ghosts in the machinima. Riddell, Robert // Variety;3/27/2006, Vol. 402 Issue 6, p5 

    The article reports on the virtual movie Bells and Spurs created MTV Overdrive within Second Life site. The advantage of the virtual movie according to Second Life creator David Fleck.

  • Graphic image processing technology in the application of the film and television creation. Zhiyong Wang // Advanced Materials Research;2014, Issue 1044-1046, p1169 

    In this paper, using the procedure of analysis and synthesis, comparison and classification methods and methods of system theory, graphic image processing technology was studied and its comprehensive application in the film and television, especially the combination of computer animation and...

  • The virtual, in reality. Ceurstemont, Sandrine // New Scientist;1/4/2014, Vol. 221 Issue 2950, p17 

    The article discusses the blending of physical and virtual realities to create a type of augmented reality (AR), called mixed reality (MR). Topics include a system designed by Will Steptoe of the University College London in England that creates MR, how Steptoe's system blends physical and...

Share

Read the Article

Courtesy of THE LIBRARY OF VIRGINIA

Sorry, but this item is not currently available from your library.

Try another library?
Sign out of this library

Other Topics