TITLE

Computer-generated games

AUTHOR(S)
Martin, Joe
PUB. DATE
December 2012
SOURCE
Custom PC;Dec2012, Issue 111, p14
SOURCE TYPE
Periodical
DOC. TYPE
Interview
ABSTRACT
An interview with Michael Cook from the Computational Creativity Group of Imperial College in London, England is presented. When asked about the Angelina Artificial Intelligence (AI) system, he says that its core is an optimisation search and uses sentiment analysis. He explains that Angelina can make art on its own. He discusses plans for more complex processes for Angelina.
ACCESSION #
83174948

 

Related Articles

  • Automatically Generating Game Tactics through Evolutionary Learning. Ponsen, Marc; Mufloz-Avila, Hector; Spronck, Pieter; Aha, David W. // AI Magazine;Fall2006, Vol. 27 Issue 3, p75 

    The decision-making process of computer-controlled opponents in video games is called game AL Adaptive game AI can improve the entertainment value of games by allowing computer-controlled opponents to fix weaknesses automatically in the game AI and to respond to changes in human-player tactics....

  • Editorial. Hota, Chittaranjan // Annual International Conference on Advanced Topics in Artificial;2011, preceding pA-1 

    An introduction to the current volume of the "International Conference on Advanced Topics in Artificial Intelligence," which offers the proceedings of the 2nd Annual International Conferences on Advanced Topics in Artificial Intelligence and the 2nd Annual International Conference on Network...

  • Making computers useful. Gibbs, Mark // Network World;6/17/2002, Vol. 19 Issue 24, p76 

    Offers views on the role of artificial intelligence (AI). Information on how AI occurs; Features of the Cyc computer system by Cycorp, an immense multicontextual knowledgebase and an efficient inference engine.

  • A.I. Has Grown Up and Left Home. AUERBACH, DAVID // Nautilus;Spring2014, Issue 3, p101 

    The article offers information related to advances in artificial intelligence; mentions symbolic artificial intelligence representation; and reports the development of Neural networks are another successful sub symbolic technology.

  • Game over. Cohen, David // New Scientist;6/29/2002, Vol. 174 Issue 2349, p46 

    Focuses on the development of non-human artificial intelligence (AI) in computer games. Design of the first AI computer games; Features of Language Acquisition Device developed by professor John Taylor; Relevance of biochemical labels and neural nets on AI. INSET: BORN TO BE WIRED..

  • Sistemas Basados en Casos & Sistemas de Enseñanza-Aprendizaje Inteligentes. Sánchez, Natalia Martínez; García Lorenzo, María Matilde; García Valdivia, Zoila Zenaida // Informática Educativa Comunicaciones;2010, Vol. 11, p29 

    Not all paradigms to create knowledge-based systems facilitate the design of a Teaching-Learning System Intelligent, where the key to their development is determining how to represent the knowledge required for their modules and from this knowledge to diagnose the student to the system to suit...

  • A Cognitive Robot Collaborative Reinforcement Learning Algorithm. Gil, Amit; Stern, Helman; Edan, Yael // International Journal of Computational Intelligence;2009, Vol. 5 Issue 4, p273 

    A cognitive collaborative reinforcement learning algorithm (CCRL) that incorporates an advisor into the learning process is developed to improve supervised learning. An autonomous learner is enabled with a self awareness cognitive skill to decide when to solicit instructions from the advisor....

  • Conquering Uncertainty in Multiple-Valued Logic Design. Denis V. Popel // Artificial Intelligence Review;Dec2003, Vol. 20 Issue 3/4, p419 

    In modern science, significant advances are typically made at cross-roads of disciplines. Thus, many optimization problems in Multiple-valued Logic Design have been successfully approached using ideas and techniques from Artificial Intelligence. In particular, improvements in multiple-valued...

  • Advanced AI Search Techniques in Modern Digital Circuit Synthesis. Lech Jóźwiak // Artificial Intelligence Review;Dec2003, Vol. 20 Issue 3/4, p269 

    Progress in microelectronic technology is extremely fast and it is outstripping the designers' abilities to make use of the created opportunities. Development and application of new more suitable design methods and tools is therefore very important for the modern system industry. This paper...

Share

Read the Article

Courtesy of THE LIBRARY OF VIRGINIA

Sorry, but this item is not currently available from your library.

Try another library?
Sign out of this library

Other Topics