Angles & insects

March 1996
Entertainment Weekly;3/22/96, Issue 319, p78
Entertainment Review
Reviews the CD-ROM Bad Mojo.


Related Articles

  • Popular video games in 1995.  // World Almanac for Kids;1996, p140 

    Cites some of the most popular computer games in 1995.

  • Computer time. White, Christopher // Children's Playmate Magazine;Mar1997, Vol. 69 Issue 2, p16 

    Presents Castle Explorer, a computer program about living in a medieval castle. What can be learned from the six books of knowledge; How to operate the 3-D adventure; How it is played.

  • Computer crafts.  // Gifts & Decorative Accessories;Feb98, Vol. 99 Issue 2, p92 

    Looks at various computer kits for children. Information on the kits; Features of the kit; Cost of the kit.

  • Living in sim city. Jukes, P. // New Statesman & Society;12/20/91-12/27/91, Vol. 4 Issue 182/183, p35 

    Traces the development of computer games. Early `Space Invaders' arcade machines ten years ago; Diverse personal computer (PC) games that sprang up in the 1980s; New games that are current best sellers; Potential of CDI Interactive Television which will soon be launched in Britain; Impact of...

  • Warpspace.  // NZ Business;Mar96, Vol. 10 Issue 2, p41 

    Focuses on the release of OS/2 Warp games by various companies. When International Business Machines (IBM) released OS/2 Warp Family Funpack; Offers; What Balactic Civilisations 2, Stardock's space game offers; Other games introduced.

  • Software to discover.  // Odyssey;Apr92, Vol. 1 Issue 3, p31 

    Reviews the computer game `SimEarth--The Living Planet.'

  • Family values? DiChristina, Mariette; Antonoff, Michael // Popular Science;Aug93, Vol. 243 Issue 2, p36 

    Reports that Sega will add ratings to its nearly 400 Genesis video games and compact disc titles. Rejection of ratings by Nintendo; Suggestion on how parents could lock out violent television programs by Rep. Edward Markey.

  • Getting a grip on reality. Kirschner, Suzanne Kantra; O'Malley, Chris // Popular Science;Jun95, Vol. 246 Issue 6, p50 

    Discusses technological innovations regarding computer games. Improvement of video playback software; Three-dimensional effects; Addition of surround sound.

  • High-tech daughter hooks her mom on video games. Soares, Liz // Christian Science Monitor;2/16/96, Vol. 88 Issue 57, p16 

    Reports on a daughter's motivation to teach her mother how to overcome her computer fears, by introducing her to a computer game. How mother improved her knowledge of computers. INSET: Words of note, by George B. Leonard..

  • Reality check. Dery, Mark; Smith, Chris // New York;9/7/92, Vol. 25 Issue 35, p23 

    Profiles a new game, Dactyl Nightmare, designed to give the players some good gore-flecked fun. The five dollar ride for three minutes; The Day-Glo fragments; A trigger that enables shootists to blow one another to smithereens; Who is playing and how they like it; Details.


Read the Article


Sorry, but this item is not currently available from your library.

Try another library?
Sign out of this library

Other Topics