TITLE

The Pick of Destiny

AUTHOR(S)
Jones, Sarah
PUB. DATE
February 2008
SOURCE
Mix;Feb2008, Vol. 32 Issue 2, p10
SOURCE TYPE
Periodical
DOC. TYPE
Editorial
ABSTRACT
The article discusses the challenges of creating sound for the nonlinear world of video games. According to the author, the implementation of sounds for games turns the linear story into the nonlinear experience. The author adds that the implementation of sounds also puts game development, or more broadly interactive entertainment, at the forefront of the new means of production. She also mentions that video games will serve as the model for future-based platforms.
ACCESSION #
31389217

 

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