Analysis Of Three-Dimensional Reality Modeling Algorithm In Animation Design

Baichuan-Cai; Rongfang-Mei; Jianguo-Mei; Bo-Yang
August 2014
Applied Mechanics & Materials;2014, Issue 602-605, p3235
Academic Journal
During animation design process, when the overlap of animation graphics is overtopping, inaccurate three-dimensional feature points appear in the established model, which resulting in low fidelity of model. For this drawbacks, a three-dimensional reality animation design modeling based on an optimization algorithm of animation modeling fidelity is proposed. Triangle refinement method is utilized to refine feature points distributed disorderly in the three-dimensional animation model, so as to obtain a three-dimensional animation composed of triangles, according to the method of calculating the intersection of intersecting triangles, optimal triangles can be achieved, i.e. the new three-dimensional coordinate points are acquired. Afterwards, two-dimensional coordinate calculation is processed for the new added points to get the exact coordinates of the point in the three-dimensional animation model, eventually obtain a three-dimensional animation model with high degree of fidelity.


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