TITLE

The role of social motivation and sociability of gamers in online game addiction

AUTHOR(S)
Blinka, Lukas; Mikuška, Jakub
PUB. DATE
June 2014
SOURCE
Cyberpsychology;2014, Vol. 8 Issue 2, p1
SOURCE TYPE
Academic Journal
DOC. TYPE
Article
ABSTRACT
Massively multiplayer online (MMO) games represent a long-standing, intensive and wide spread type of online applications whose popularity continues to grow. Although just a mere entertainment and leisure activity for most gamers, its potentially negative and addictive outcomes were intensively studied and recently also acknowledged by the American Psychiatric Association (2013). MMOs are essentially a social activity, but empirical studies are equivocal in identifying whether and to what extent the social factors help develop the addictive gaming habits associated with these applications. The present study seeks to directly identify the role of social factors in online addictive gaming. Survey data from 667 MMO gamers were analysed. Together with an online game addiction scale, the investigated psychological factors included social motivation for gaming, online peer attachment and social self-efficacy. The results revealed that although social motivation was a predictor of addictive gaming, high social motivation was typical for intensive gamers regardless of their level of addiction. However, gamers at-risk of addiction scored lower in their social self-efficacy and interpersonal trust measured by peer attachment. This supports the poor-get-poorer hypothesis, that generally less socially skilled gamers face further problems online. However, social factors were only modestly associated to online addictive gaming which indicates higher relevance of other factors identified by literature, e.g. immersion and in-game rewards systems.
ACCESSION #
97393592

 

Related Articles

  • A Qualitative Analysis of Online Gaming Addicts in Treatment. Beranuy, Marta; Carbonell, Xavier; Griffiths, Mark // International Journal of Mental Health & Addiction;Apr2013, Vol. 11 Issue 2, p149 

    Online gaming addiction is a relatively under-researched area and there have been few studies examining online gamers in treatment. This paper reports the findings from a qualitative interview study of nine players undergoing treatment for their addictive playing of Massively Multiplayer Online...

  • Online Gaming Addiction? Motives Predict Addictive Play Behavior in Massively Multiplayer Online Role-Playing Games. Kuss, Daria J.; Louws, Jorik; Wiers, Reinout W. // CyberPsychology, Behavior & Social Networking;Sep2012, Vol. 15 Issue 9, p480 

    Recently, there have been growing concerns about excessive online gaming. Playing Massively Multiplayer Online Role-Playing Games (MMORPGs) appears to be particularly problematic, because these games require a high degree of commitment and time investment from the players to the detriment of...

  • IN-GAME ADVERTISING EFFECTS: EXAMINING PLAYER PERCEPTIONS OF ADVERTISING SCHEMA CONGRUITY IN A MASSIVELY MULTIPLAYER ONLINE ROLE-PLAYING GAME. Lewis, Ben; Porter, Lance // Journal of Interactive Advertising;Spring2010, Vol. 10 Issue 2, p46 

    This quasi-experimental survey involves 100 participants aged 18-24 years, conducted to measure effects of advertising schema congruity in a massively multiplayer online role-playing game (MMORPG) and other aspects of gameplay experience. Results from a posttest questionnaire suggest that though...

  • Tool predicts player behaviour in online role-playing games.  // Engineer (Online Edition);6/15/2011, p5 

    The article reports that researchers from North Carolina State University (NCSU) have developed a method that can predict the behaviour of players in massively multi-player online role-playing game (MMORPG). The research team, which included NCSU graduate student Brent Harrison, suggested that...

  • Playing to win. Wall, Matthew // New Media Age;8/2/2007 Supplement, p4 

    The article discusses the coming together of video games and the Internet, which has given a massive boost to the gaming sector. It also offers tips to enterprises on how they can use online gaming to attract people and increase brand awareness. It is indicated that the rise of massively...

  • BYTES.  // Gay Times (09506101);Jun2007, Issue 345, p43 

    The article reviews several Web sites of interest to gay video game players including World of Warcraft, a pay-to-play massive multiplayer on-line role playing game (MMORPG), http:gaygamer.org, and gaygamer.net.

  • Moderate your language. Hodson, Hal // New Scientist;4/13/2013, Vol. 218 Issue 2912, p18 

    The article reports on Tribunal, an online system developed by computer gaming company Riot Games to monitor and adjudicate abusive behavior or offensive language by online gamers in its League of Legends (LoL) game with the use of community forums in which users vote to punish or ban offenders.

  • LAS RELACIONES DE PAREJA EN LOS VIDEOJUEGOS DE ROL MULTIJUGADOR MASIVOS EN LÍNEA (MMORPG). Acevedo, Alvaro Alfonso; Lizarazo, Jessica Alejandra Chaux; de Ávila, Ubaldo Enrique Rodríguez // Athenea Digital (Revista de Pensamiento e Investigación Social);nov2016, Vol. 16 Issue 3, p131 

    This paper is about the relationships dynamics in the virtuality of the gamers into the massively multiplayer online role-playing game "Perfect World" in the not ocifial latinamerican server "Comunidad Zero". The main objective of this study is to describe the dynamics of the relationships,...

  • Problematic Usage Among Highly-Engaged Players of Massively Multiplayer Online Role Playing Games. Peters, Christopher S.; Malesky Jr, L. Alvin // CyberPsychology & Behavior;Aug2008, Vol. 11 Issue 4, p481 

    One popular facet of Internet gaming is the massively multiplayer online role playing game (MMORPG). Some individuals spend so much time playing these games that it creates problems in their lives. This study focused on players of World of Warcraft. Factor analysis revealed one factor related to...

Share

Read the Article

Courtesy of THE LIBRARY OF VIRGINIA

Sorry, but this item is not currently available from your library.

Try another library?
Sign out of this library

Other Topics