TITLE

Depth of the 3D field

AUTHOR(S)
Hefner, Donna
PUB. DATE
February 1997
SOURCE
EMedia Professional;Feb97, Vol. 10 Issue 2, p62
SOURCE TYPE
Academic Journal
DOC. TYPE
Article
ABSTRACT
Discusses the market and technology issues for would-be three-dimensional (3D) developers. Some of the most exciting developments in the media industry which revolved around 3D technology; Some 3D authoring software; Advanced animation features to look for in a potential 3D animation package; Bringing 3D Worlds online.
ACCESSION #
9711140454

 

Related Articles

  • SketchUp 1.2. Cohn, David // Computer Graphics World;Nov2001, Vol. 24 Issue 11, p53 

    Features SketchUp 1.2, a 3 dimensional modeling program from @Last Software. Price of the program; Specifications of the program; Compatibility of the program with Windows 95/98/NT/2000.

  • Reaching out to the masses. Stout, Andy // IBE: International Broadcast Engineer;May2002, Issue 326, p8 

    Focuses on the impact of software price cut on high-end user. Introduction of the Maa Personal Learning Edition package by Alias/Wavefront; Reason on the price cut; Usability of the three-dimensional display system on the car industry.

  • Modeling with metaballs. King, Douglas // Computer Graphics World;Mar95, Vol. 18 Issue 3, p67 

    Provides information on how to use metaballs technology for modeling by three-dimensional (3D) Studio users by evaluating the use of the MetaReyes software. Basic idea of the metaballs; Mechanics of working with metaballs technology.

  • Intel 3-D API to give boost to PC graphics. Corcoran, Cate // InfoWorld;2/14/94, Vol. 16 Issue 7, p1 

    Reports on Intel Corp.'s Intel Graphics Library (IGL) three-dimensional (3D) graphics application program interface (API) for personal computers. Capabilities; Aim for game developers; Compatibilities; Consideration by Microsoft Corp. for Windows; Impact on the 3D technology market.

  • Mad Mapping with Syphon. Claiborne, Vikie // Projection, Lights & Staging News;Oct2012, Vol. 13 Issue 9, p86 

    The author reports on creating a 3D model of a building with windows using 3D object creation software.

  • The DirectModel toolkit: Meeting the 3D graphic needs of... Cripe, Brian E.; Gaskins, Thomas A. // Hewlett-Packard Journal;May98, Vol. 49 Issue 2, p19 

    Discusses the role of three-dimensional (3D) modeling in design engineering. Challenges of implementing 3D modeling in mechanical design automation (MDA); 3D modeling capabilities of the DirectModel toolkit. INSET: Fahrenheit.

  • Graphics API wars. Wolfe, Stephen // Computer Graphics World;Aug97, Vol. 20 Issue 8, p23 

    Opinion. Examines the position of Hewlett-Packard's DirectModel in its competitive struggle for three-dimensional technology superiority against Silicon Graphics Inc.'s OpenGL Optimizer. Similarities between the two software; Distinguishing characteristics between DirectModel and OpenGL...

  • Engineering new 3D realities. Gerhart, Robert // TVB Europe;Sep98, Vol. 7 Issue 8, p70 

    Features software used in three-dimensional animation. Includes 3D Studio Max R2.5; Kinetix; Windows 95/NT.

  • AudioMotion gets fever.  // TVB Europe;Sep98, Vol. 7 Issue 8, p131 

    Reveals that AudioMotion has opted for an information technology strategy based on Windows NT and has subsequently installed Maya software as its primary three-dimensional animation application.

Share

Read the Article

Courtesy of VIRGINIA BEACH PUBLIC LIBRARY AND SYSTEM

Sorry, but this item is not currently available from your library.

Try another library?
Sign out of this library

Other Topics