Exploring the Dimensions of Self-Efficacy in Virtual World Learning: Environment, Task, and Content

de Noyelles, Aimee; Hornik, Steven R.; Johnson, Richard D.
June 2014
Journal of Online Learning & Teaching;Jun2014, Vol. 10 Issue 2, p255
Academic Journal
This study explores the dimensionality of college students' self-efficacy related to their academic activities in the open-ended virtual world of Second Life (SL). To do this, relevant dimensions of self-efficacy were theoretically derived, and items to measure these dimensions were developed and then assessed using a survey methodology. Using data from 486 students enrolled in an introductory accounting course supplemented by the use of SL, the results of this study confirm the distinction of three dimensions of self-efficacy: Virtual World-Environment Self-Efficacy (VWE-SE), Learning Domain Self-Efficacy (LD-SE), and Virtual World-Learning Domain Self-Efficacy (VWLD-SE). Additionally, this study found that both VWE-SE and VWLD-SE were correlated with course learning. Implications for research and course design are discussed.


Related Articles

  • MEASURING STUDENT PARTICIPATION AND EFFORT. Douglas, Ian; Alemanne, Nicole D. // Proceedings of the IADIS International Conference on Cognition &;2007, p299 

    No matter how well designed a course is, students will not learn unless they put a reasonable amount of effort into the learning process. A problem for many students and educators is in determining exactly what a reasonable amount of effort is. Many studies have focused on the issue of...

  • The Perks of Being a Wallflower. Lorenzetti, Jennifer Patterson // Distance Education Report;6/15/2014, Vol. 18 Issue 12, p1 

    The article discusses the various aspects of being a wallflower person. The author looks into a study that explores the issues surrounding the student engagement of a wallflower person in online classes. The study emphasizes the need to encourage all students to visit and spend time on the...

  • The design of motivational agents and avatars. Baylor, Amy // Educational Technology Research & Development;Apr2011, Vol. 59 Issue 2, p291 

    While the addition of an anthropomorphic interface agent to a learning system generally has little direct impact on learning, it potentially has a huge impact on learner motivation. As such agents become increasingly ubiquitous on the Internet, in virtual worlds, and as interfaces for learning...

  • Shifting The Focus From Teaching To Learning: Rethinking The Role Of The Teacher Educator. Hsu, Amy; Malkin, Fran // Contemporary Issues in Education Research;Dec2011, Vol. 4 Issue 12, p43 

    This article will discuss the traditional college format and its recent transformation. It will address the changing role of both the college professor and the 21st century college learner. As society evolves, curriculum develops and new standards are introduced, there is a call for a shift from...

  • Global Cafe. Dalman, Julia // Connections (07010400);Summer2012, Vol. 33 Issue 1, p15 

    The article presents the author's views on the program that involves the youth in the education system. The author cites the idea of a by-students-for-students space called the Global Café in which youth are allowed to have more say and empowered them to implement their ideas with the support...

  • Saudi Arabia Female Students' Perception of Effective Female Leaders. Alexander, Neva Helena // Advancing Women in Leadership;2013, Vol. 33, p142 

    The Kingdom of Saudi Arabia witnessed significant development over the past few years. One of these developments involves the increase of female leaders in the society. The aim of this study was for the female students at Prince Mohammad Bin Fahd University taking a Leadership and Teamwork...

  • Learning from Myself: Avatars and Educational Video Games. Hobart, Melissa Lewis // Current Issues in Education;10/5/2012, Vol. 15 Issue 3, p1 

    This research explores which conditions for video game play are more effective in producing outcomes such as knowledge retained, involvement, behavioral intention, enjoyment, and self-efficacy. Additionally, given that identification with a model increases positive learning results and given the...

  • The impact of Chinese language lessons in a virtual world on university students' self-efficacy beliefs. Henderson, Michael; Hui Huang; Grant, Scott; Henderson, Lyn // Australasian Journal of Educational Technology;2012, Vol. 28 Issue 3, p400 

    It was found in the two-year study reported in this article that a single collaborative language lesson using Second Life can result in a statistically significant increase in student self-efficacy beliefs across a range of specific and general language skills. However, students with different...

  • A Study on Student Self-efficacy and Technology Acceptance Model within an Online Task-based Learning Environment. Yu-Li Chen // Journal of Computers;Jan2014, Vol. 9 Issue 1, p34 

    Higher education institutions are continuously seeking new and functional technologies to enhance productivity and to effectively reconstruct the curriculums in order to meet the needs and expectations of diverse students. Among them, creating a virtual environment for students to conduct...


Read the Article


Sorry, but this item is not currently available from your library.

Try another library?
Sign out of this library

Other Topics