Boys and girls exhibit different behavior with computers
- Computer Fun for Little Ones. Howard, Caroline // Working Mother;Nov2004, Vol. 27 Issue 10, p74
Presents efficacy in the use of computers on toddlers in the U.S. Suggestion for a balance play opportunities; Ability of computer games to provide benefits; Opt on games that develop hand-eye coordination.
- The Impact of Video Games on American Youth. Needham, Nancy R. // Education Digest;Feb1983, Vol. 48 Issue 6, p40
The article discusses the impact of video games on the American youth. Two things intrigue kids about the games: the possibility of mastery and the promise of escape. The degree of mastery video games allow arises from their sophisticated technology. Video games can do things their precursors,...
- IN A NEW PC, MICKEY MEETS THE MOUSE. Hamilton, Anita // Time;8/16/2004, Vol. 164 Issue 7, p82
Reviews the new Disney Dream Desk PC for kids. Popularity of a game called Disney's Extremely Goofy Skateboarding; Consideration of Disney-themed programs geared towards mixing music, creating digital videos, and drawing pictures; Features of the ContentProtect Internet filtering program.
- E-GEMS: Using Educational Computer Games to Teach Math and Science. Teplovs, Chris // Journal of Distance Education;Winter2002 Supplement, Vol. 17 Issue 3, p32
Provides information on the multidisciplinary project Electronic-Games for Education in Math and Science (E-GEMS). Areas of research being focused on by E-GEMS; Discoveries that resulted from studies of the interaction of children with computers; Gender differences in the way children used the...
- Neurosports vs. the digital dis-ease. de Kerckhove, Derrick // World & I;Dec95, Vol. 10 Issue 12, p178
Suggests that electronic games upgrade hand-eye-ear coordination, preparing players to be users of new technologies and thus adapting cultures to the information revolution. Functional categorization of computer games; Criticisms against video games; Details on multiple users online varieties.
- Cybertoys for everyone in the house. Lasky, Michael S.; Freeman, Angela // PC World;Jul96, Vol. 14 Issue 7, p312
Features various electronic games and accessories. Includes Rolodex's Telemaster 2000; Spycraft: The Great Game; LandDesigner 3D.
- Ode To Joysticks. KEENEY, LAURA // Wired;Jun2010, Vol. 18 Issue 6, p56
The article focuses on the display of electronic home gaming systems at the International Center for the History of Electronic Games, located in the Strong National Museum of Play in Rochester, New York.
- Games. Piasky, Jeff // Boys' Life;Oct99, Vol. 89 Issue 10, p70
Cites three electronic games.
- Techlife games. Kranzl, Justin // Australian Personal Computer;Sep2002, Issue 285, p116
Features several electronic games. 'Neverwinter Nights,' developed by Bioware; 'Warcraft III: Reign of Chaos,' developed by Blizzard; 'Smash Court Tennis Pro Tournament,' developed by Namco; 'Gun Metal,' developed by Rage.