TITLE

Systematic distortion of perceived three-dimensional structure from motion and binocular stereopsis

AUTHOR(S)
Tittle, James S.; Todd, James T.
PUB. DATE
June 1995
SOURCE
Journal of Experimental Psychology. Human Perception & Performan;Jun95, Vol. 21 Issue 3, p663
SOURCE TYPE
Academic Journal
DOC. TYPE
Article
ABSTRACT
Investigates the geometric relation between physical and perceived space as specified by binocular stereopsis and structure from motion. Experimental tasks focusing on a different aspects of three-dimentional structure; Scrutiny of the constancy of judged shape over changes; Systematic distortions in the observers' judgments of three-dimensional shape.
ACCESSION #
9508103843

 

Related Articles

  • Can you find the golfer for the trees? Yocum, Guy // Golf Digest;Jan1995, Vol. 46 Issue 1, p146 

    Presents a three-dimensional photograph.

  • An exercise in 3-D visualization. Tatum, Stephen // Tech Directions;Jan96, Vol. 55 Issue 6, p14 

    Discusses three-dimensional thinking. Effect on students; What studies show; Use of the computer software for 3-D visualization process; Activity on 3-D exercise; What it is designed for; Advantages.

  • The visual perception of three-dimensional length. Farley Norman, J.; Todd, James T. // Journal of Experimental Psychology. Human Perception & Performan;Feb96, Vol. 22 Issue 1, p173 

    Evaluates observers' sensitivity to three-dimensional (3-D) length, using both discrimination and adjustment paradigms with computer-generated optical patters and real objects viewed directly in a natural environment. Increase in observers' discrimination thresholds by an order of magnitude...

  • The cubist movement.  // Accountancy;Apr96, Vol. 117 Issue 1232, p22 

    Focuses on retired certified accountant John Shaw's invention of a Mecano set, a three-dimensional visualization of accounting. Efforts to help accounting students who have trouble understanding accounting concepts; Presentation of accounting in a simple geometric shape.

  • Previsualization Society Launched.  // Image Technology;Dec2009, Vol. 91 Issue 12, p5 

    The article offers information on the Previsualization Society, a non profit organisation. It has been launched with the aim of building a community to boost the efficiecy of the previsualisation mediums. It includes members from various disciplines and markets. It will focus on producing...

  • Virtual reality for cultural landscape visualization. Griffon, Sébastien; Nespoulous, Amélie; Cheylan, Jean-Paul; Marty, Pascal; Auclair, Daniel // Virtual Reality;Dec2011, Vol. 15 Issue 4, p279 

    Although land managers and policy-makers generally have a good experience of what result can be expected from their decisions, they are often faced with difficulty when trying to communicate the visual impact of a management option to stakeholders, particularly when the landscape exhibits a high...

  • Overflow, First-Sight, and Vanishing Point Distances in Visual Imagery. Hubbard, Timothy L.; Baird, John C. // Journal of Experimental Psychology. Learning, Memory & Cognition;Oct88, Vol. 14 Issue 4, p641 

    Examines the relationship between the size of a familiar object and the distances at which it is imaged. Finding that the distance at which an imaged object overflows the visual field is linearly related to object size; Non-support for predictions made from the size-distance invariance...

  • The representation of moving 3-D objects in apparent motion perception. Hidaka, Souta; Kawachi, Yousuke; Gyoba, Jiro // Attention, Perception & Psychophysics;Aug2009, Vol. 71 Issue 6, p1294 

    In the present research, we investigated the depth information contained in the representations of apparently moving 3-D objects. By conducting three experiments, we measured the magnitude of representational momentum (RM) as an index of the consistency of an object's representation. Experiment...

  • Mere Mortals Creating Worlds: Low Threshold 3D Virtual Environments for Learning. Albion, Peter Robert // International Journal of Learning;2009, Vol. 16 Issue 6, p663 

    The prevalence of computer games in popular culture and their demonstrable success at engaging players in complex activity requiring learning of new skills has generated wide interest in the potential of games and related 3D virtual environments for education. The process of design, developing,...

Share

Read the Article

Courtesy of THE LIBRARY OF VIRGINIA

Sorry, but this item is not currently available from your library.

Try another library?
Sign out of this library

Other Topics