Alert, Bart
April 2003
Wireless Week;4/1/2003, Vol. 9 Issue 8, p34
Trade Publication
Focuses on the agreement in 2003, granting the THQ Wireless mobile games division of THQ, worldwide rights to develop and distribute 'The Simpsons' entertainment content from Twentieth Century Fox, for mobile phones. Merchandise available from 'The Simpsons'; Characters in 'The Simpsons'; Applications included in 'The Simpsons' wireless service.


Related Articles

  • Multi-player games may add multi-$$ revenues. Dano, Mike // RCR Wireless News;12/9/2002, Vol. 21 Issue 49, p3 

    Focuses on the success of downloadable wireless games as of December 2002. Revenue growth in the gaming market from 2002 to 2005; Number of participants registered in the Nokia Game contest of Nokia Corp.; Technology used in the multiplayer game based on the Family Feud television game show,...

  • SOUND OFF!  // Wireless Week;1/15/2003, Vol. 9 Issue 2, p4 

    Presents a survey on the popularity of electronic games among wireless device users.

  • Mobile Games: Who's Ready to Play? Smith, Brad // Wireless Week;1/15/2003, Vol. 9 Issue 2, p1 

    Deals with the emergence of electronic games for wireless communication systems. Outlook of the revenue that will be generated by electronic games in 2003; Features that are expected to drive the market for mobile games.

  • Carriers aim to pump up minutes with games. Meyer, Dan // RCR Wireless News;2/19/2001, Vol. 20 Issue 8, p1 

    Reports on the high demand for interactive games among wireless telephone users in the United States.

  • Go Techie. Masters, Greg // Retail Merchandiser;Dec2003, Vol. 43 Issue 12, p10 

    Focuses on the marketwide appeal of the television program "The Simpsons." Comments about the game "The Simpsons Hit & Run"; Move by program to go wireless; Sales of devices that offer "Simpsons" content.

  • The Simpsons jump off-deck--and on-deck. Kapko, Matt // RCR Wireless News;7/16/2007, Vol. 26 Issue 26, p1 

    The article discusses the introduction of "The Simpsons" brand to the mobile channel. Jamba chief operating officer Lee Fenton shares that the mobile content package is the first brand extended to wireless on a subscription-based plan and that the prospects are bright. Fenton also discloses that...

  • Game on for mobile operators. DeZoysa, Sanjima // Telecommunications - International Edition;Apr2001, Vol. 35 Issue 4, p8 

    Reports that the wireless games market in Europe and the United States is predicted to experience a large growth by 2005. Forecast that online gaming would be a major next-generation service revenue generator; Growth of gaming communities or a network of players playing against each other;...

  • Teeing Up for Mobile Gaming. Smith, Brad // Wireless Week;1/15/2003, Vol. 9 Issue 2, p6 

    Focuses on the emergence of electronic games for wireless communication devices. Outlook on mobile gaming in 2003; Information on the N-Gage device developed by Nokia; Findings of a survey conducted by French game provider In-Fusio on the popularity of mobile games to consumers.

  • Verizon Wireless offers first real-time multiplayer game.  // RCR Wireless News;9/12/2005, Vol. 24 Issue 37, p8 

    Reports on the launching of the Asphalt Urban GT: Multiplayer game by Verizon Wireless in the U.S. in September 2005. Incorporation of evolution-data only network in the multiplayer game; Cost of subscription for the game.


Read the Article


Sorry, but this item is not currently available from your library.

Try another library?
Sign out of this library

Other Topics