Mario is OK
Tags: VIDEO games -- Psychological aspects
Related Articles
- Joysticks and jackboots. // Alberta Report / Newsmagazine;1/11/93, Vol. 20 Issue 4, p37
Announces that according to Southam's `Montreal Gazette,' video games immerse children in `a vicious subculture where anything alien is an enemy, where one is encouraged to shoot first and ask questions later if at all.' Psychologist Elizabeth Stutz likens influence of video games to Hitler...
- ...And the video advantage. // Current Health 2;Mar1994, Vol. 20 Issue 7, p2
Reports on the study that shows the effect of playing video games on the reaction skills of older people. Statistics; Implication.
- Zap your way to self-esteem. // Machine Design;6/13/96, Vol. 68 Issue 11, p200
Focuses on a paper presented at the British Psychological Society's conference in London, England that dismisses previous claims that long hours of playing video games turn children into withdrawn, antisocial and aggressive teenagers.
- Video high rollers. Colman, Adrian // Youth Studies Australia;Spring1994, Vol. 13 Issue 3, p12
Focuses on the results of a study conducted by a University of Plymouth in the United Kingdom sociologist, Dr. Sue Fisher on the effect of arcade video playing on young people aged 11-16. Children becoming addicted to the video games; Percentage of children deemed `pathological players'; Taking...
- Video games. Colman, Adrian // Youth Studies Australia;Mar1996, Vol. 15 Issue 1, p12
Reports that computer video games fail to teach children and are mood-altering and escapist. Marketing of the games like psychedelic drugs; Little relation between the state of mind which video games offer and learning, analysis or intellectual enquiry; Reasons why children would rather learn...
- What do video games teach? Provenzo Jr., Eugene F. // Education Digest;Dec92, Vol. 58 Issue 4, p56
Presents a condensation from `The American School Board Journal' of March 1992. Analyzes the effect on children of video games, especially Nintendo. How video games limit the user; Sex bias and gender stereotyping; Violence and aggression; Lack of moral counterweight; Using video games with...
- Crack down on video games. // Junior Scholastic;3/11/94, Vol. 96 Issue 14, p19
Focuses on the debate concerning violence in video games. Parents' groups' and U.S. congressional members' campaign to stop video-game violence; Video-game companies' decision to come up with their own rating system; Failure of the companies' to consider the interests of girls and women; Video...
- Kids and vids. // Prevention;Dec95, Vol. 47 Issue 12, p36
Presents information on kids and video games. Results of study letting kids play video games; Comments from study author Patrick McGuffin; No evidence suggesting that violent video games present a problem.
- Governor calls for ban on video gambling. // Christian Science Monitor;1/23/98, Vol. 90 Issue 40, p4
Reports that Governor David Beasley of South Carolina has urged lawmakers to ban video gambling. Impact of video gambling on the South Carolina economy; Death of an infant in a car while the mother was in a gambling parlor.


