GEQ (Game Engagement/Experience Questionnaire): A Review of Two Papers
- GAMERS GET MOVING. Klein, Andrew // Scholastic SuperScience;Mar2009, Vol. 20 Issue 6, p12
The article offers information on the implication of video games to the health of a person in the U.S.
- DIGITAL GYM. // Scholastic SuperScience;Mar2009, Vol. 20 Issue 6, p14
The article offers information on the implication of video-games workouts to the health of a person in the U.S.
- Rest, video play and obesity. // Active Living;May2011, Vol. 20 Issue 3, p17
The article focuses on the study published by Jean-Phillippe Chaput and colleagues in the "American Journal of Clinical Nutrition" in the April 13, 2011 issue regarding the effect of video games to weight gain.
- Video games linked to aggressive behavior in kids. // Moderate Voice;3/27/2014, p12
The article discusses a research published in JAMA Pediatrics, a journal of the American Medical Association, based on more than 3,000 school children in Singapore Video games, which found that youths who play video games behave in aggressive ways.
- Teen Diagnoses 'PlayStation Thumb' // Current Science;9/23/2005, Vol. 91 Issue 2, p13
Cites a study undertaken by Safura Abdool Karim, a 13 year old student, in which she found the occurrence of disorders in children who play videogames.
- Gaming the System. Park, Alice // Time International (South Pacific Edition);3/21/2011, Vol. 177 Issue 11, p20
The article looks at exergames, which are video games that require the player to engage in physical activity, and how they could be a way to promote exercise and a healthy lifestyle to prevent obesity in children.
- WEIRD SYMPTOM OF THE MONTH: Video-game thumb. // Parenting School Years;Apr2010, Vol. 24 Issue 3, p42
The article describes the video-game thumb symptom, a significant finger and wrist pain affecting children who always play video games.
- Neuropsychology: The joystick years. Lewis, Sian // Nature Reviews Neuroscience;Oct2013, Vol. 14 Issue 10, p671
The article discusses research being done on the correlation between the volume of gray matter and the number of years spent in playing video games which references the study on the association of entorhinal volume in video gaming in the 2013 issue.
- THE STUDENT ADAPTATION TO COLLEGE QUESTIONNAIRE (SACQ) FOR USE WITH SPANISH STUDENTS. SOLEDAD, RODRIGUEZ GONZÁLEZ MARÍA; CAROLINA, TINAJERO VACAS; ADELINA, GUISANDE COUÑAGO MARÍA; FERNÁNDEZ, PÁRAMO; FERNANDA, MARÍA // Psychological Reports;Oct2012, Vol. 111 Issue 2, p624
The main purpose of this study was to adapt the Student Adaptation to College Questionnaire (SACQ) for use with Spanish students and to examine the psychometric properties of the scores. The adapted version of the scale was applied to a sample of 300 first-year university students. The internal...