TITLE

Play to Become a Surgeon: Impact of Nintendo WII Training on Laparoscopic Skills

AUTHOR(S)
Giannotti, Domenico; Patrizi, Gregorio; Di Rocco, Giorgio; Vestri, Anna Rita; Semproni, Camilla Proietti; Fiengo, Leslie; Pontone, Stefano; Palazzini, Giorgio; Redler, Adriano
PUB. DATE
February 2013
SOURCE
PLoS ONE;Feb2013, Vol. 8 Issue 2, p1
SOURCE TYPE
Academic Journal
DOC. TYPE
Article
ABSTRACT
Background: Video-games have become an integral part of the new multimedia culture. Several studies assessed video-gaming enhancement of spatial attention and eye-hand coordination. Considering the technical difficulty of laparoscopic procedures, legal issues and time limitations, the validation of appropriate training even outside of the operating rooms is ongoing. We investigated the influence of a four-week structured Nintendo® Wii™ training on laparoscopic skills by analyzing performance metrics with a validated simulator (Lap Mentor™, Simbionix™). Methodology/Principal Findings: We performed a prospective randomized study on 42 post-graduate I–II year residents in General, Vascular and Endoscopic Surgery. All participants were tested on a validated laparoscopic simulator and then randomized to group 1 (Controls, no training with the Nintendo® Wii™), and group 2 (training with the Nintendo® Wii™) with 21 subjects in each group, according to a computer-generated list. After four weeks, all residents underwent a testing session on the laparoscopic simulator of the same tasks as in the first session. All 42 subjects in both groups improved significantly from session 1 to session 2. Compared to controls, the Wii group showed a significant improvement in performance (p<0.05) for 13 of the 16 considered performance metrics. Conclusions/Significance: The Nintendo® Wii™ might be helpful, inexpensive and entertaining part of the training of young laparoscopists, in addition to a standard surgical education based on simulators and the operating room.
ACCESSION #
87625408

 

Related Articles

  • Spatial perception predicts laparoscopic skills on virtual reality laparoscopy simulator. I. Hassan; B. Gerdes; M. Koller; B. Dick; D. Hellwig; M. Rothmund; A. Zielke // Child's Nervous System;Jun2007, Vol. 23 Issue 6, p685 

    Abstract Objects  This study evaluates the influence of visual-spatial perception on laparoscopic performance of novices with a virtual reality simulator (LapSim). Materials and methods  Twenty-four novices completed standardized tests of visual-spatial perception (Lameris...

  • Design, Development, and Validation of a Take-Home Simulator for Fundamental Laparoscopic Skills: Using Nintendo Wii for Surgical Training. BOKHARI, RAVIA; BOLLMAN-McGREGOR, JYOTI; KAHOL, KANAV; SMITH, MARSHALL; FEINSTEIN, ARA; FERRARA, JOHN // American Surgeon;Jun2010, Vol. 76 Issue 6, p583 

    Assuring quality surgical trainees within the confines of reduced work hours mandates reassessment of educational paradigms. Surgical simulators have been shown to be effective in teaching surgical residents, but their use is limited by cost and time constraints. The Nintendo Wii® gaming...

  • Nintendo Wii video-gaming ability predicts laparoscopic skill. Badurdeen, Shiraz; Abdul-Samad, Omar; Story, Giles; Wilson, Clare; Down, Sue; Harris, Adrian // Surgical Endoscopy;Aug2010, Vol. 24 Issue 8, p1824 

    Studies using conventional consoles have suggested a possible link between video-gaming and laparoscopic skill. The authors hypothesized that the Nintendo Wii, with its motion-sensing interface, would provide a better model for laparoscopic tasks. This study investigated the relationship between...

  • Divided attention during adaptation to visual-motor rotation in an endoscopic surgery simulator. Tollner, Alison M.; Riley, Michael A.; Matthews, Gerald; Shockley, Kevin D. // Cognition, Technology & Work;Mar2005, Vol. 7 Issue 1, p6 

    We investigated how cognitive demand affects the acquisition of adaptive hand-eye coordination in a low-fidelity endoscopic simulator. Participants performed a peg transfer task. In the pre-exposure and post-exposure phases participants moved objects between pegs with forceps while directly...

  • Effect of Playing Video Games on Laparoscopic Skills Performance: A Systematic Review. Glassman, Daniel; Yiasemidou, Marina; Ishii, Hiro; Somani, Bhaskar Kumar; Ahmed, Kamran; Biyani, Chandra Shekhar // Journal of Endourology;Feb2016, Vol. 30 Issue 2, p146 

    Background and Purpose: The advances in both video games and minimally invasive surgery have allowed many to consider the potential positive relationship between the two. This review aims to evaluate outcomes of studies that investigated the correlation between video game skills and performance...

  • The laparoscopic performance of novice surgical trainees. Windsor, J.A.; Zoha, F. // Surgical Endoscopy;Aug2005, Vol. 19 Issue 8, p1058 

    Background: It has been suggested that virtual reality (VR) might be useful for the selection of surgical trainees and the measurement of technical performance during preoperative training and retraining. This study was designed to determine whether it is possible to define and measure the...

  • Predicting baseline laparoscopic surgery skills. Madan, A.K.; Frantzides, C.T.; Park, W.C.; Tebbit, C.L.; Kumari, N.V.A.; O'Leary, P.J. // Surgical Endoscopy;Jan2005, Vol. 19 Issue 1, p101 

    Background: laparoscopic surgery requires specialized dexterity even beyond that required for open surgery. Decreased tactile feedback. different eye hand coordi- nation. and translation of a two-dimensional video image into a three-dimensional working area are just some of the obstacles in the...

  • Integrated operation systems and voice recognition in minimally invasive surgery: comparison of two systems. Perrakis, Aristotelis; Hohenberger, Werner; Horbach, Thomas // Surgical Endoscopy;Feb2013, Vol. 27 Issue 2, p575 

    Background: Integrated operation systems were developed for centralization and easy control of all components within the operating room (OR). These systems represent central units that use communication technology to connect and control various components of the OR. Voice control that is...

  • Wii needs to prove it can be more than just a tad. Marsh, Cairo Kenan; McCaughan, Dave // Media: Asia's Media & Marketing Newspaper;11/19/2009, p14 

    The article reports on the decline of Nintendo's Wii games console to 43% in the first half of 2009 compared to 2008 in Japan.

Share

Read the Article

Courtesy of VIRGINIA BEACH PUBLIC LIBRARY AND SYSTEM

Sorry, but this item is not currently available from your library.

Try another library?
Sign out of this library

Other Topics