TITLE

Using Social Impact Games (SIGS) to Support Constructivist Learning: Creating a Foundation for Effective Use in the Secondary Social Studies Education

AUTHOR(S)
RAY, BEVERLY; FAURE, CAROLINE; KELLE, FAY
PUB. DATE
March 2013
SOURCE
American Secondary Education;Spring2013, Vol. 41 Issue 2, p60
SOURCE TYPE
Academic Journal
DOC. TYPE
Article
ABSTRACT
This paper examines how Social Impact Games (SICs) can provide important instructional support in secondary social studies classrooms. When used within the framework of the constructivist teaching philosophy and teaching methods, as recommended by the NCSS (2010), SICs have the potential to hone critical thinking, collaboration, and problem solving skills that enhance knowledge retention as well as foster dispositional skills, including empathy, that encourage 21st century global awareness for active democratic citizenship. The interactive aspect of SICs gives the learner the opportunity to 'virtually' participate as a member of new cultures or previously unknown subcultures, thereby immersing learners in culturally situated reflection, inquiry, problem solving, and decision-making. SICs can serve to introduce or reinforce historical facts and current events; initiate classroom discussions about complex social and political principles, values, and concepts; create timelines; motivate interest and further research; and exemplify other key social studies content-related concepts.
ACCESSION #
87332874

 

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