Junghare, U. S.; Thakare, V. M.; Dharaskar, R. V.
December 2011
World Journal of Science & Technology;2011, Vol. 1 Issue 12, p84
Academic Journal
Rendering is a process of producing images from scene file with the help of programming techniques. Scene file may includes various information like geometry, viewpoint, texture, lighting, shading etc. and this information has been transfer to program to get desired output. When the data is like building, landscape, geometric models etc in 3D form then such rendering is 3D rendering. Here the focus is given on efficient and effective 3D visualization techniques for rendering on mobile devices.


Related Articles

  • Some Advances for Parallel Rendering. CHEN An-Tai; YANG Yun-Lin; LUO Zhong-Kui // International Proceedings of Computer Science & Information Tech;2012, Vol. 50, p123 

    In the current parallel rendering, some frame data information is lost as a result of the instability of network connection, leading to redundant controlling, inflates displaying of scenes, images stagnation and shaking, it will affect the quality of final scene display. To overcome this...

  • Layer styles in Photoshop. Bradley, Helen // Australian PC User;Jan2010, Vol. 22 Issue 1, p85 

    The article offers information on how to use layer styles in the computer graphics editing program Adobe Photoshop from Adobe Systems Inc. It discusses how to make fancy effects that can be used in web sites and advertisements using the Adobe Photoshop. It provides a step-by-step instruction on...

  • A Framework for Creating a Distributed Rendering Environment on the Compute Clusters. Sheharyar, Ali; Bouhali, Othmane // International Journal of Advanced Computer Science & Application;Jun2013, Vol. 4 Issue 6, p117 

    This paper discusses the deployment of existing render farm manager in a typical compute cluster environment such as a university. Usually, both a render farm and a compute cluster use different queue managers and assume total control over the physical resources. But, taking out the physical...

  • Primitive Restart Makes GPGPU Tech Sparkle. Farber, Rob // Scientific Computing;Mar/Apr2011 Supplement, Vol. 28, p24 

    The article focuses on the application performance of the general-purpose computation on graphics processing units (GPGPU) devices. It says that primitive restart has been added in the OpenGL 3.1 specification to accelerate GPGPU applications and to create higher performance and higher-quality...

  • An Implementation of Computer Graphics as Prepress Image Enhancement Process. Dilawari, Jaswinder Singh; Dhiman, Shashi Kumar // International Journal of Computer Science & Network Security;Aug2013, Vol. 13 Issue 8, p49 

    The production of a printed product involves three stages: prepress, the printing process (press) itself, and finishing (post press). There are various types of equipments (printers, scanners) and various qualities image are present in the market. These give different color rendering each time...

  • Accelerating Image Pyramid on GPUs. Li Yu // Advanced Materials Research;2014, Issue 926-930, p403 

    Image pyramid is an important and essential step in many digital image processing applications. In this paper, we demonstrate that modern GPUs can significantly accelerate image pyramid task by using texture memory and well configuring work group dimension and size. Our two pass method behaves...

  • Mobile Web 2.0. A Theoretical-TeAchnical Framework and Developing Trends. Kuklinski, Hugo Pardo; Brandt, Joel; Puerta, Juan Pablo // International Journal of Interactive Mobile Technologies;2008, Vol. 2 Issue 4, p54 

    These More recently, synergy between novel technology and new usage patterns has enabled the convergence of mobile devices and Web 2.0 applications. This synthesis is embodied in a new conceptual and profitable space called mobile Web 2.0, where an always on empowered web consumer, is sought...

  • Reducing the gap between Augmented Reality and 3D modeling with real-time depth imaging. Kahn, Svenja // Virtual Reality;Jun2013, Vol. 17 Issue 2, p111 

    Whereas 3D surface models are often used for augmented reality (e.g., for occlusion handling or model-based camera tracking), the creation and the use of such dense 3D models in augmented reality applications usually are two separated processes. The 3D surface models are often created in offline...

  • Perception-motivated multiresolution rendering on sole-cube maps. Sheng, Bin; Meng, Weiliang; Sun, Hanqiu; Wu, Wen; Wu, Enhua // Multimedia Tools & Applications;Sep2014, Vol. 72 Issue 1, p231 

    This paper presents a novel GPU-based multiresolution rendering on sole-cube maps (SCMs), which is a variant of geometry images built upon spherical parameterization. Given spherical parametrization of a manifold mesh, the sphere domain is gnomonically projected to a closed cube, which...


Read the Article


Sorry, but this item is not currently available from your library.

Try another library?
Sign out of this library

Other Topics