TITLE

Beware the Uncanny Valley…

PUB. DATE
June 2012
SOURCE
Creative Review;Jun2012, Vol. 32 Issue 6, p49
SOURCE TYPE
Periodical
DOC. TYPE
Article
ABSTRACT
The article discusses aspects of computer-generated imagery (CGI) technology and the concept of Japanese roboticist Masahiro Mori's Uncanny Valley, a human aesthetics hypothesis. Topics mentioned include Hironobu Sakaguch's film "Final Fantasy: The Spirits Within," Disney/Pixar's 2009 film "Up," and insight from Tom Painter of three-dimensional imaging company Bigman.
ACCESSION #
76130891

 

Related Articles

  • FINAL FANTASY: THE SPIRITS WITHIN. Brod, Doug; Grisolia, Cynthia // Entertainment Weekly;04/27/2001, Issue 593, p64 

    Presents information on the production of the computer-animated film `Final Fantasy: The Spirits Within,' directed by Hironobu Sakaguchi.

  • Extra texture.  // Sight & Sound;Jun2001, Vol. 11 Issue 6, p4 

    Provides information on different video games being adapted in motion pictures such as `Tomb Raider' and `Final Fantasy.' Work of game designers; Details on several computer-generated characters; Plot of the computer-animated films.

  • VIRTUAL YOU. Lemley, Brad // Discover;Jul2001, Vol. 22 Issue 7, p48 

    Looks at the use of computer-generated, photo-real human actors in movies. Difficulties in creating a close-up, photo-real human being, according to Hoyt Yeatman, senior visual-effects supervisor for Disney's special effects unit, The Secret Lab; Flaws in the creation of photo-real actors in...

  • The Look Of Fantasy. Grumet, Tobey // Popular Mechanics;Aug2001, Vol. 178 Issue 8, p37 

    Discusses the method by which Square Pictures company and director Motonori Sakakibara created the computer graphic imagery in the motion picture `Final Fantasy: The Spirits Within.' How the scenes were shot; Creation of animated figures; Lighting effects.

  • A-Life and the Uncanny in "Final Fantasy: The Spirits Within." Monnet, Livia // Science Fiction Studies;Mar2004, Vol. 31 Issue 1, p97 

    Sakaguchi Hironobu's "Final Fantasy: The Spirits Within" (2001) was the first entirely computer-generated film to produce a nearly perfect, cinematic photorealism. This article argues that the significance of this film lies less in the technological achievement of its computer graphics than in...

  • A Painstaking Fantasy. Taylor, Chris // Time;7/31/2000, Vol. 156 Issue 5, p56 

    Focuses on the digital animation project being undertaken for the science-fiction motion picture, 'Final Fantasy.' Secrecy of the animation project, which was created by director Hironobu Sakaguchi; Description of the technique called motion capture.

  • FINAL FANTASY: Producer Chris Lee. Kimmel, Daniel M. // Cinefantastique;Aug2001, Vol. 33 Issue 4, p10 

    The article profiles Chris Lee, producer of the animated science fiction adventure motion picture "Final Fantasy: The Spirits Within". It is a film adaptation of a computer game. Lee's challenge was to make the motion picture audiences care for the computer animated characters such as Doctor Aki...

  • THE VALLEY OF THE SHADOW OF DEATH. Macintosh, Keegan // Cryonics;Jun2013, Vol. 34 Issue 6, p9 

    The article focuses on the theory called "uncanny valley," presented by professor, Masahiro Mori that depicts relationship between robotics and humans. It mentions that the selection of mate and pathogen avoidance, depicts that the evolutionary reasons generates negative response with...

  • Final Fantasy: The Spirits Within. Sanderson, Jane // Tribute;Jul2001, Vol. 18 Issue 5, p22 

    Reviews the motion picture 'Final Fantasy: The Spirits Within,' directed by Hironobu Sakaguchi, starring Ming-Na Wen and Alex Baldwin.

Share

Read the Article

Courtesy of VIRGINIA BEACH PUBLIC LIBRARY AND SYSTEM

Sorry, but this item is not currently available from your library.

Try another library?
Sign out of this library

Other Topics