TITLE

Washington: Augmented Reality and Bloodless Battles

AUTHOR(S)
Antal, John
PUB. DATE
September 2011
SOURCE
Military Technology;2011, Vol. 35 Issue 9, p7
SOURCE TYPE
Periodical
DOC. TYPE
Article
ABSTRACT
The article discusses the use of augmented reality (AR) in military training. It states that commercial mobile computing devices (MCD), which enable AR, provide an instrument for military organizations' cost savings. It says that AR will soon provide a sixth sense to soldiers that will combine real-time digital data with their physical surroundings.
ACCESSION #
67467917

 

Related Articles

  • AllTogetherNow. Swan, Jonathan; Jordan, Keith; Spence, Larry // Army AL&T Magazine;Jul-Sep2014, p14 

    The article discusses the improvement in the versatility of tactical network training of the U.S. Army. Topics covered include the Army's efforts to improve specific military occupational specialties, new equipment training and new equipment fielding training, system-of-systems training and the...

  • C4I: HOMECOMING. McNaught, Jason // Esprit de Corps;Sep2014, Vol. 21 Issue 8, p26 

    The article offers information on the software development and training company C4i. It states that the company has developed the military simulation (MILSIM) software for training military leaders and staffs in headquarters, command posts, and tactical operations centers. Also mentioned that...

  • U.K. Publishes First Strategic Review Of Reserve Forces.  // Defense Daily International;5/1/2009, Vol. 11 Issue 5, p5 

    The article reports on the publishing of a Strategic Review of Great Britain's Reserve Forces to determine how the reserves can be better organized, trained, equipped and supported. The review produced seven central findings, including improving training, creating clearer command structures and...

  • 'DIGITAL DIRT'. Epps, Wayne // Army AL&T Magazine;Jul-Sep2014, p52 

    The article discusses the use of digital dirt for soldier training in the U.S. under the Army's Live, Virtual, Constructive--Integrating Architecture (LVC-IA) program. Topics covered include integration of the virtual element and the constructive element into live training assets, testing of the...

  • How might Google's Project Glass glasses be adopted? Banks, Tom // Design Week (Online Edition);2/28/2013, p7 

    The article evaluates the Project Glass augmented reality glasses, which act like a smartphones, from Google Inc.

  • VUZIX CORP. STAR 1200 Video Eyewear.  // Government Video;Jun2011, Vol. 22 Issue 7, p8 

    The article offers brief information on the Star 1200 binocular video eyewear from Vuzix Corp.

  • A poetics of imagineering: scene to screen, designing for edutainment and entertainment. Oddey, Alison; White, Christine // Scene (2044-3714);Dec2012, Vol. 1 Issue 1, p5 

    An introduction is presented in which the authors discuss various reports within the issue on topics including how an art work is communicated through gamification and cross-mediality, the stage art and history of the effects projector through shadow puppets, and how augmented reality...

  • Making relevant training available worldwide.  // Army Communicator;Fall2010, Vol. 35 Issue 3, p54 

    The article offers information on the efforts taken by the Signal Center of Excellence Directorate of Training to expand training across the U.S. Armed Forces and Interagency domestic and overseas partners. It states that the LandWarNet (LWN) eUniversity expanded its on-line training through a...

  • AR spreads its wings.  // Telecom Asia;Sep2011, Vol. 22 Issue 7, p36 

    The article reports on the use of augmented reality (AR) by a Japanese consumer electronics firm Pioneer Corp. to an in-car navigation system and into the wireless world in sectors that include cars, games, and home improvements.

Share

Read the Article

Courtesy of VIRGINIA BEACH PUBLIC LIBRARY AND SYSTEM

Sorry, but this item is not currently available from your library.

Try another library?
Sign out of this library

Other Topics