April 2011
eLearning & Software for Education;2011, p1
Academic Journal
The Digital technologies have influenced teenagers who are now students, have introduced significant educational opportunities and changed learning ways. The aim of our study is to evaluate the learning preferences, expectations and satisfactions of the students who benefit from the use of remote laboratories interconnected in a European network. Didactical situations are a blend of teaching techniques, realized in a Minerva project that combines e-learning, virtual reality and face-to-face training. The hypothesis postulates the existence of similar expectations and preferences regarding the learning and their variance according to country, gender, age. The investigation used two self-report questionnaires. The results suggest both similarity, which favors the use of common learning scenarios, and the statistically significant differences concerning learning efficiency and the actors' satisfaction.


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