TITLE

Finding the Good in Gaming Violence

AUTHOR(S)
BURNS, DAVID P.; VAID, BHUVINDER S.
PUB. DATE
December 2010
SOURCE
Journal of Curriculum & Pedagogy;Winter2010, Vol. 7 Issue 2, p42
SOURCE TYPE
Academic Journal
DOC. TYPE
Article
ABSTRACT
The article focuses on the moral implications of video gaming and how to find the external good in such form of activity or the internal good of the pursuit. It mentions contemporary gaming that involves new media, unique idioms and social networks along with the consideration of gaming as a practice. It also notes politicians and educationalists who inquire external questions on the causal relationship between violent games and violent acts due to unfamiliarity with the internal logic of gaming.
ACCESSION #
62006563

 

Related Articles

  • Violence is violence, it's not entertainment.  // Industry Week/IW;2/7/94, Vol. 243 Issue 3, p37 

    Focuses on the need for an awareness regarding violence-filled and assault-oriented video games. Nintendo's decision to not distribute `Night Trap' and delete violent scenes from `Mortal Kombat'; Pull out of CD-ROM versions of `Night Trap' from Toys R Us shelves; Need for parents to take...

  • Game Ratings Rundown. McCann, Shawn // Library Journal;2/15/2009, Vol. 134 Issue 3, p85 

    The article focuses on Entertainment Software Ratings Board (ESRB) ratings for video games. The ratings have a symbol with the rating with content descriptions that appear on the front cover of video games. Statistics are provided for how many games receive different ratings, including Everyone,...

  • A new solution to the gamer's dilemma. Ali, Rami // Ethics & Information Technology;Dec2015, Vol. 17 Issue 4, p267 

    Luck () argues that gamers face a dilemma when it comes to performing certain virtual acts. Most gamers regularly commit acts of virtual murder, and take these acts to be morally permissible. They are permissible because unlike real murder, no one is harmed in performing them; their only victims...

  • Violent video games and morality: a meta-ethical approach. Young, Garry // Ethics & Information Technology;Dec2015, Vol. 17 Issue 4, p311 

    This paper considers what it is about violent video games that leads one reasonably minded person to declare ' That is immoral' while another denies it. Three interpretations of video game content are discussed: reductionist, narrow, and broad. It is argued that a broad interpretation is...

  • Pornography, ethics, and video games. Patridge, Stephanie // Ethics & Information Technology;Mar2013, Vol. 15 Issue 1, p25 

    In a recent and provocative essay, Christopher Bartel attempts to resolve the gamer's dilemma. The dilemma, formulated by Morgan Luck, goes as follows: there is no principled distinction between virtual murder and virtual pedophilia. So, we'll have to give up either our intuition that virtual...

  • Learn to be a bully. Lane, Anthony // New Statesman;10/30/2006, Vol. 135 Issue 4816, p17 

    The article reports on the video game titled "Bully," after its launch in Great Britain, having already drawn criticism in the U.S. where it was previously released. Concerns in Great Britain are highlighted as well as the reaction of Rockstar Games, the company who created "Bully" and the...

  • GAMING NEWS.  // Marketing News;2/1/2008, Vol. 42 Issue 2, p39 

    This piece briefly relates the results of a survey by Hill & Knowlton about the regulation of mature and graphic video games in the U.S. A majority of consumers and gamers believe in the U.S. government's regulation of the sale of these games. The survey had a sample size of about 1100 respondents.

  • Virtual good and evil. Paeth, Scott R. // Christian Century;3/21/2012, Vol. 129 Issue 6, p22 

    The article presents an examination into the intersection between video games and Christian ethics. The author points out that video games of the 21st century feature complex interactive storytelling experiences which have significant ethical components engaging the consequences of good and evil...

  • VIDEOGAME LUNACY. King, Stephen // Entertainment Weekly;4/11/2008, Issue 986, p76 

    The author discusses a bill before the Massachusetts state legislature that would forbid the sales of violent video games to children under the age of eighteen. The author argues that the bill, entitled HB 1423, is an undemocratic attempt by politicians to act as surrogate parents. Also...

Share

Read the Article

Courtesy of THE LIBRARY OF VIRGINIA

Sorry, but this item is not currently available from your library.

Try another library?
Sign out of this library

Other Topics