Parallel Rendering and Animation of Subdivision Surfaces on the Cell BE Processor

Benini, L.; Grottesi, R.; Morigi, S.; Ruggiero, M.
August 2011
International Journal of Parallel Programming;Aug2011, Vol. 39 Issue 4, p494
Academic Journal
In this work we propose a parallel graphics pipeline for real-time interactive editing, processing and rendering of smooth surface primitives on the Cell BE. Our approach integrates a special patch-based geometry shader for subdivision surface targeting high-performance single-chip multi-core platforms. We describe a combination of algorithmic, architectural and back-end optimizations that enable us to render smooth subdivision surfaces in real-time and to dynamically deform 3D models represented by subdivision surfaces.


Related Articles

  • Parallel Processor for 3D Recovery from Optical Flow. Barron-Zambrano, Jose Hugo; del Campo-Ramirez, Fernando Martin; Arias-Estrada, Miguel // International Journal of Reconfigurable Computing;2009, p1 

    3D recovery from motion has received a major effort in computer vision systems in the recent years. The main problem lies in the number of operations and memory accesses to be performed by the majority of the existing techniques when translated to hardware or software implementations. This paper...

  • degrees of freedom. Hodges, Mark // Computer Graphics World;May2001, Vol. 24 Issue 5, p36 

    Focuses the offering of viewing and manipulation of stereo three dimensional images in a display technology in New York. Development integrating haptic and autostereoscopic technologies; Limitations of autostereoscopic display; Requirement of multiple light sources in a multiview stereoscopic...

  • Research on Three Dimension GIS Modeling Technology Based on OpenGL. Chen Ying-Xiang // Journal of Communication & Computer;Feb2007, Vol. 4 Issue 2, p26 

    This paper introduces OpenGL theory and some related methods of 3D GIS modeling from the aspect of basic modeling, coordinate transform, hiding technology, lighting model and texture mapping. Based on OpenGL and the three dimension modeling tool 3DS MAX, this paper builds a three dimension...

  • Three-dimensional architectures. Alderman, Ray // Electronic Design;12/01/97, Vol. 45 Issue 27, p110 

    Focuses on three-dimensional (3D) computer architectures. Aberrant behaviors of 3D architectures; Behavioral difference between a cube and ring; Minicomputers built with pyramid architecture; Main objective of the 3D structure.

  • Developers Learn the 3-Ds. McCloud, John // National Real Estate Investor;Oct2003, Vol. 45 Issue 10, p86 

    Focuses on the use of three-dimensional (3-D) animation in the real estate business. Creation of an accurate 3-D renderings of proposed projects; Variation of the total price tag for an animated package; Difficulty in measuring developer acceptance of animated renderings.

  • System nets positive initial outcomes. Krader, Cheryl Guttman; Weinstock, Robert J. // Ophthalmology Times;6/15/2010, Vol. 35 Issue 12, p14 

    The article presents information on a study which investigates the efficacy of the three-dimensional (3-D) image guidance templates with a high-definition 3-D surgical microscope system, TrueVision, for performing limbal relaxing and capsulorhexis during cataract surgery. It notes that data from...

  • Empire Leicester Square Site for Avatar Premiere.  // Image Technology;Dec2009, Vol. 91 Issue 12, p4 

    The article reports that Empire Leicester Square cinema will be displaying the world premiere of the James Cameron movie Avatar on Thursday, the December 10, 2009. According to Julian Pinn, Business Development Manager, Production Services Group, Dolby Laboratories, Empire has one of the largest...

  • technology TODAY. Pierce, Alan // Tech Directions;Dec2002, Vol. 62 Issue 5, p7 

    Discusses the use of three-dimensional (3D) technology. Information on 3D eyeglasses and movies that apply stereoscopic technology; Features of 3D computer hardware and software systems developed by X3D Technologies.

  • 2010 is the year for 3-D. Austerberry, David // Broadcast Engineering (World Edition);Feb2010, Vol. 52 Issue 2, p6 

    The author reflects on the evolution of 3-D which is a step change in production techniques and viewing habits. The author notes that 3-D must be seen if it becomes mainstream in the home and the movie theater in the next few years. The author mentions that the business case for a 3-D channel on...


Read the Article


Sorry, but this item is not currently available from your library.

Try another library?
Sign out of this library

Other Topics