TITLE

Virtual worlds and social networking: reaching the millennials

AUTHOR(S)
Papp, Raymond
PUB. DATE
September 2010
SOURCE
Journal of Technology Research;Sep2010, Vol. 2, p1
SOURCE TYPE
Academic Journal
DOC. TYPE
Article
ABSTRACT
As online communication and collaboration becomes more commonplace, universities are exploring the educational possibilities of online virtual environments for reaching the Millennials. Both virtual worlds and social networking constitute a large part of the Millennials' time and incorporating these technologies into the classroom can foster a more collaborative and diverse learning atmosphere. Virtual campus tours, recruiting, advising, simulations and classes are all part of the growing virtual environment. Corporate and educational institutions are exploring their use in cutting costs, delivering higher customer satisfaction and catering to a more tech-savvy clientele. Gaming and entertainment are no longer the only reason for virtual worlds and social networking. Come take a look at the cutting edge and what you may have overlooked.
ACCESSION #
57522952

 

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