- CONOCIMIENTO DE FUTUROS PROFESORES SOBRE LA IDEA DE JUEGO EQUITATIVO. Ortiz, Juan Jes�s; Batanero, Carmen; Contreras, Jos� Miguel // Revista Latinoamericana de Investigaciï¿½n en Matemï¿½tica Educa;2012, Vol. 15 Issue 1, p63
In this paper we assess pre-service primary school teachers' knowledge in relation to fair games. Common knowledge of content is assessed through the responses given by 167 pre- service primary school teachers to two open-problems. In addition, two components of didactic knowledge are inferred...
- Expanding the Teaching Games for Understanding Model: New Avenues for Future Research and Practice. Holt, Nicholas L.; Strean, William B.; Bengoechea, Enrique Garc�a // Journal of Teaching in Physical Education;Jan2002, Vol. 21 Issue 2, p162
There has been considerable debate regarding the delivery and outcomes of games experiences in physical education. In particular, the relative benefits of the Teaching Games for Understanding (TGfU) approach have been compared to traditional skill-drill approaches to games teaching. However,...
- Teaching Games for Understanding and Situated Learning: Rethinking the Bunker-Thorpe Model. Kirk, David; MacPhail, Ann // Journal of Teaching in Physical Education;Jan2002, Vol. 21 Issue 2, p177
Bunker and Thorpe first proposed Teaching Games for Understanding (TGfU) in 1982 as an alternative to traditional, technique-led approaches to games teaching and learning. Despite interest from teachers and researchers, there has been no attempt to review the TGfU model. This is an oversight,...
- What's in a game? A study of games as an instructional method in an adult education class. Somers, Jessica A.; Holt, Margaret E. // Innovative Higher Education;Summer93, Vol. 17 Issue 4, p243
Examines the value of designing and playing games as an adult teaching strategy. Rationale for the study; Class members' perceptions on game design/play; Group interactions in game development; Effectiveness of game design/play as a learning stimulant; Appropriateness of grading criteria;...
- Wrap-Up Review Games. LORENZI, NATALIE // Instructor;Summer2014, Vol. 123 Issue 6, p62
The article presents three lesson ideas for grades 6-8 students that incorporate standard-based games Word Twister, Mystery Box, and Sorry! Solutions to make the last month of school unforgettable.
- Bytes. // Scholastic Update;1/12/96, Vol. 128 Issue 8, p5
Reports on the inclusion of playing and analyzing popular videogames in the curriculum of DigiPen, a school for video-game programmers in Vancouver, Canada. Requirements; Available slots; Contact information.
- 1. Introduction. Simlinger, Peter // Information Design Journal (IDJ);2011, Vol. 19 Issue 2, p91
An introduction is presented in which the editor discusses various reports within the issue on topics including stories' structure to increase persuasion and transportation, games and learning, and information design.
- QUICK SETUP guide. // Sports Illustrated;2011 Post Lockout Edition Fantasy F, p6
An introduction is presented to articles in this issue intended as a guide for fantasy football players including "Things You Need to Know," "Top 15 Busts" and "Draft Strategies."
- Videogames: opportunities for learning. Del-Moral, María-Esther // Journal of New Approaches in Educational Research;2014, Vol. 3 Issue 1, p1
An introduction is presented in which the editor discusses various articles within the issue on topics including monitoring of workshops held in educational classrooms with videogames, methodologies to design videogames, and designing of games for teaching and assessment of generic competences.