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Tags: COMPUTER games; MOBILE computing; VIDEO game industry
Related Articles
- Expanding Video Game Sector Spurs Developers. Anderson, Dan // Orange County Business Journal;1/22/2007, Vol. 30 Issue 4, p1
The article reports on the effort of video game developers to increase video game business in Orange County, California. The author discusses the impact of the release of consoles ad handheld devices on video games. Information about the development of Xbox or PlayStation 3 is presented....
- The Cartways. Baur, Wolfgang // Kobold Quarterly;Fall2010, Issue 15, p72
The article offers information on the different places featured in the City of Zobeck in Switzerland. It states that the Smuggler's Market is a wet, foul and violent place for business and is forbidden by the laws of the city. Meanwhile, the Black Chamber is believed to be the shrine of Zobeck:...
- Games Continue Record Sales Pace in July. Gaudiosi, John // Home Media Magazine;9/2/2007, Vol. 29 Issue 35, p8
The article reports that the U.S. game industry continues to post record growth in July 2007. The industry recorded a total hardware sales of $380.8 million in July. Consoles sales saw a 14 percent jump from July 2006 to July 2007, reaching $286 million. Meanwhile, Microsft sold 170,000 Xbox...
- EA adds individual stories to The Sims game franchise. // Marketing Week (01419285);1/18/2007, Vol. 30 Issue 3, p15
The article reports on the extension of The Sims franchise with the release of The Sims Stories by US video game publisher Electronic Arts Inc. The game, which will be laptop friendly, will introduce new characters and game play will follow a specific plot rather than allowing players to roam...
- PART VI: DIGITAL MEDIA: 27. GAMING. Miller, Richard K.; Washington, Kelli // Entertainment, Media & Advertising Market Research Handbook;2013, Issue 13, p173
This section discusses the trends in computer and video gaming in the U.S. Based on the "2012 Essential Facts About the Computer and Video Game Industry," average gamer in the country is 30 years old and that 33% of gamers plays social games. It is said that Action was the most popular video...
- Casual video gaming is now serious business. Fung, Amanda // Crain's New York Business;6/18/2007, Vol. 23 Issue 25, p2
The article reports on the growing competition among firms in the video games industry in New York City. According to IDC Research, revenues from casual video games are expected to increase by 68 percent to $750 million in 2007 and are forecasted to reach $2 million by 2009. Wade Tinney,...
- THE Games people play. Grillo, jerry // Georgia Trend;Apr2009, Vol. 24 Issue 8, p18
The article looks at the booming video game industry of Georgia, amidst the withering world economy. It discusses how the industry fueled the state's economy through an increase in sales which contributed a lot to the state's revenue while creating thousands of jobs and attracting more companies...
- Commentary: The Tale of the Idiot Sponsor. Beer, Mitchell // Association Meetings Exclusive Insight;11/7/2011, p1
The author comments on the fiasco involving video game retailer Grainger Game during the annual Games Media Awards hosted by Intent Media. He reports that Grainger Games was the headline sponsor for the annual in an effort to raise its profile with journalists who cover the computer game...
- Jack in a Trap. Menard, Philippe-Antoine // Kobold Quarterly;Fall2010, Issue 15, p70
The article offers information on how game makers (GM) can expand or retool classic categories of adventure in video games in Switzerland. It states that one of the most effective trap is to combine living monsters with established trap mechanics. Moreover, the trap form must be harder to hit...


