Starz, Nintendo Play a Promo Game

Reynolds, Mike
October 2001
Multichannel News;10/1/2001, Vol. 22 Issue 40, p20
Promotes the networks of 500 GameCube system by the Nintendo of America Inc. and the Starz Encore Group LLC in United States. Confidence in the Nintendo's next generation system will boster preview viewing and subscriber association by the officials; Consideration as the biggest product launching; Focus on promotion in commercials, cross channel spots and print ads.


Related Articles

  • Nintendo: GameCube Set At 'Price To Beat.' Tarr, Greg // TWICE: This Week in Consumer Electronics;05/28/2001, Vol. 16 Issue 13, p44 

    Reports the suggested retail price of GameCube, video game equipment by Nintendo of America Inc. Schedule of product shipment and launch; List of video games designed for the console.

  • Nintendo Bundles Sunshine.  // TWICE: This Week in Consumer Electronics;8/19/2002, Vol. 17 Issue 19, p24 

    Reports the marketing of a GameCube bundle by Nintendo of America Inc. in the U.S.

  • Nintendo set to raise the stakes. Hume, Scott // Adweek Eastern Edition;9/2/1996, Vol. 37 Issue 36, p3 

    Reports on Nintendo of America's plans to introduce its 64-bit home video game system called Nintendo 64 with an advertising campaign themed `Change the System.' Competition with the 32-bit Sony PlayStation and Sega Saturn units in the video game marketplace; Launching of television commercials...

  • Nintendo set to raise the stakes. Hume, Scott // Adweek Western Edition;9/02/96, Vol. 46 Issue 36, p32 

    Focuses on the advertising campaign for Nintendo of America's 64-bit home video game system which will be released in September 1996. Advertising budget; Promotional and trade support for the Nintendo 64; Leo Burnett in Chicago, Illinois as Nintendo's advertising agency of record; Game system's...

  • am3 Adapter for GBA SP.  // J@pan Inc.;Apr2003, Issue 42, p9 

    Features the am3 Smart Media memory card for use in the Game Boy Advance from am3. Directions for the use of the memory card; Content of the memory card; Price.

  • Wii Points Card.  // Children's Technology Review;2/ 1/2007, Vol. 15 Issue 2, p20 

    The article reviews the Wii Points card from Nintendo of America.

  • amiibo.  // Children's Technology Review;Jan2015, Vol. 23 Issue 1, p10 

    The article offers information about amiibo figures, a set of 12 plastic characters with embedded RFID sensors from Nintendo of America Inc.

  • Hardscore gamers solidify sega's market grip: Study. Olenick // TWICE: This Week in Consumer Electronics;01/06/2000, Vol. 15 Issue 1, p148 

    Focuses on the success of Sega's Dreamcast game console. Major gaming device for hardcore gamers; Results of a market study conducted by Cahners InStat; Sony Entertainment Inc.'s hold on family-oriented games; Nintendo of America's emphasis on the boys and girls market.

  • Video game delayed.  // Hudson Valley Business Journal;5/15/95 Focus Magazine Supplement, Vol. 6 Issue 27, p5 

    Reports on the delay in the marketing of Nintendo America Inc.'s Nintendo Ultra 64 video game system. Opportunity for Nintendo's competitors to move more advanced systems in the market.


Read the Article


Sorry, but this item is not currently available from your library.

Try another library?
Sign out of this library

Other Topics