Correlates of video games playing among adolescents in an Islamic country
- VIDEO GAMES GOOD FOR GIRLS. // Herizons;Fall2011, Vol. 25 Issue 2, p10
The article reports that video games played by girls between 11 and 16, along with their parents will contribute to a stronger mental health and enhance the connection between these girls to their families based on the study conducted by researchers from Brigham Young University in Utah.
- Middle Schools: Now More Than Ever. Erb, Tom // Middle School Journal;Sep1999, Vol. 31 Issue 1, p2
The article focuses on the growing violence in middle schools in the U.S. Schools being too big and impersonal is being cited as one of the reasons contributing to this tragic situation. What needs to be done is breaking these large impersonal schools into smaller ones where students will be...
- Using video games as an alternative science assessment for students with disabilities and at-risk learners. Marino, Matthew T.; Basham, James D.; Beecher, Constance C. // Science Scope;Jan2011, Vol. 34 Issue 5, p36
The article discusses the use of video games as an alternative assessment in science for at-risk learners and students with learning disabilities in the U.S. middle school science classrooms. It provides a description on how teachers help improve students' performance in science with the use of...
- Plan unveiled for more health centers in New York City schools. // American School & University Exclusive Insight;5/31/2012, p1
The article reports on an initiative unveiled by New York City Schools Chancellor Dennis M. Walcott to open 20 health and mental health centers in middle and high schools.
- Coping with mental illness: A program for middle school students. Henderson, Phyllis // Elementary School Guidance & Counseling;Feb93, Vol. 27 Issue 3, p198
Presents a middle school-based psychoeducational program on severe mental illness intended to serve as a framework for providing didactic and experiential activities to increase students' understanding about mental illness in the United States. Understanding the mental illness and community...
- Universal Emotional Health Screening at the Middle School Transition. Vander Stoep, Ann; McCauley, Elizabeth; Thompson, Kelly A.; Herting, Jerald R.; Kuo, Elena S.; Stewart, David G.; Anderson, Cheryl A.; Kushner, Siri // Journal of Emotional & Behavioral Disorders;Winter2005, Vol. 13 Issue 4, p213
This article describes the implementation of the Developmental Pathways Screening Program (DPSP) and an evaluation of program feasibility, acceptability, and yield. Using the Mood and Feelings Questionnaire (MFQ) and externalizing questions from the Youth Self Report (YSR;Achenbach, 2001),...
- POWER PLAY. Kasland, Karen // Current Health 2;Oct2008, Vol. 35 Issue 2, p16
The article reports that teenagers in the U.S. play various video games.
- AplicaciÃ³n de la Escala de DepresiÃ³n del Center of Epidemiological Studies en adolescentes de la Ciudad de MÃ©xico. González-Forteza, Catalina; Jiménez-Tapia, José Alberto; Ramos-Lira, Luciana; Wagner, Fernando A. // Salud PÃºblica de MÃ©xico;jul/ago2008, Vol. 50 Issue 4, p292
Objective. To assess the internal consistency, as well as the construct, concurrent and external consistency of the Center for Epidemiologic Studies Depression Scale (CES-D-R) in Mexican adolescents. Material and Methods. The data are from two samples of middle-school students from Mexico City....
- From the School Yard to Cyber Space: A Pilot Study of Bullying Behaviors Among Middle School Students. Ockerman, Melissa S.; Kramer, Constance; Bruno, Michelle // Research in Middle Level Education Online;2014, Vol. 37 Issue 6, p1
Bullying and cyberbullying continue to be major problems in today's schools and topics of heightened public concern. This pilot study aimed to increase the knowledge base concerning bullying and cyberbullying, to explore the relationship between traditional bullying and cyberbullying, and to...