Oceanic Customers Love Playing Games
- ...But will G4 score with aud, advertisers? Graser, Marc // Variety;8/5/2002, Vol. 387 Issue 11, p15
Reviews the cable television network G4, a network dedicated to video games.
- Ode to Joysticks. Kushner, David // Entertainment Weekly;5/3/2002, Issue 652, p27
Presents information on G4, the first cable television channel in the U.S. that is devoted to videogames.
- Sega hopes for a new Sonic boom. Impoco, Jim // U.S. News & World Report;6/13/94, Vol. 116 Issue 23, p66
Reports that the Sega Channel--a tie-up between Sega of America and cable giants Time Warner and Tele-Communications Inc.--will begin offering video games on demand, 24-hours a day, to some cable subscribers. Cost; What subscribers get; Huge potential customer base; Excitement of cable...
- Online:. // CableFAX Daily;6/27/2006, Vol. 17 Issue 124, p2
Presents news briefs on the cable television industry in the U.S. as of June 2006. Launch of Court TV's broadband channel The Red Channel in June 30; Decision of ESPN360 to increase its all access trial period with six sports video games.
- GSN playing vid game block. Wallenstein, Andrew // Hollywood Reporter -- International Edition;7/1/2003, Vol. 379 Issue 17, p6
Game Show Network (GSN) is venturing into the world of video games. The cable channel has acquired "Game Sauce" and "Gamer.tv," a pair of programs about new games and trends from the Great Britain production company Gamer.tv. In addition, GSN said it has begun production on a documentary about...
- Cable Ad Execs Explore the Arcade. S. S. // Broadcasting & Cable;5/8/2006, Vol. 136 Issue 19, p34
Focuses on the support for advertiser-supported games by cable television networks in the U.S. Forms of videogame advertising; Benefits of videogames as an advertiser-supported platform; Efforts of cable companies and game providers to explore business models for integrating advertising into...
- For the record. // Campaign;08/22/97, Issue 34, p28
Announces Mattel Hot Wheels' sponsorship deal with the Cartoon Network's Wacky Races.
- G4 to explore graphic games. Riddell, Robert // Daily Variety;10/12/2005, Vol. 289 Issue 8, p6
Reports that G4 cable network will air an hourlong investigation on the history of violence in video games in the U.S.
- GAME CONSOLES SURPASSING CABLE BOXES. Latchem, John // Home Media Magazine;3/8/2010, Vol. 32 Issue 10, p10
The article reports on the results of a survey conducted by Yankee Group in the U.S. and released in 2010, indicating that 58% of households have cable set-top boxes while 60% have video game consoles.