Game Over

Fazzone, Amanda
July 2001
New Republic;7/2/2001, Vol. 225 Issue 1, p42
Offers reflections on the debate over the physical and sexual ideal that the fictional character Lara Croft of the video game Tomb Raider suggests for women. Feminists' argument that the bar for real women has been raised higher with the advent of computer-generated cybermodels and synthespians; Examples of computer-generated virtual women that have become celebrities; Likelihood that cybermodels and synthespians will eventually lead to the evolution of a more natural definition of sexiness.


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