TITLE

Digital Bridges offers games to PocketNet

PUB. DATE
June 2001
SOURCE
RCR Wireless News;6/4/2001, Vol. 20 Issue 23, p22
SOURCE TYPE
Trade Publication
DOC. TYPE
Article
ABSTRACT
Focuses on the Wireless Pets and Steve Jackson's Sorcery! wireless games to be provided by mobile entertainment provider Digital Bridges Ltd. to AT&T Wireless for its PocketNEt subscribers. How AT&T Wireless determines which games they will offer to their customers.
ACCESSION #
4608896

 

Related Articles

  • Unplugged Games plays wireless Monopoly. Mooney, Elizabeth V. // RCR Wireless News;5/21/2001, Vol. 20 Issue 21, p28 

    Reports that Unplugged Games Inc. has reached an agreement with AT&T Wireless Services Inc. on May 15, 2001 to supply AT&T customers with interactive games for multiple players. Deployment of Unplugged Games' MultiStage 1.0 software platform to Verizon Wireless and Sprint PCS; Overview of the...

  • SPENCER TO AT&T WIRELESS: GET AN MLIFE. Katt, Spencer F. // eWeek;02/11/2002, Vol. 19 Issue 6, p60 

    Examines the reaction of the AT&T Wireless on the Super Bowl advertisement. Accessibility of the site on wireless technology; Consideration of the customer service and marketing; Creation of security business.

  • Winning With Wireless Games. Albright, Peggy // Wireless Week;05/07/2001, Vol. 7 Issue 19, p32 

    Reports on the wireless communication carriers that had started offering games. Key customer issue addressed by AT&T Wireless in the games it released; Information on VoidRaider game released by Unplugged Games Inc.; Other wireless game companies.

  • Carriers Refine Gaming Strategies. Rockwell, Mark // Wireless Week;2/15/2004, Vol. 10 Issue 4, p14 

    Explores the efforts of wireless communications companies in enhancing their gaming strategies. Service categories that experience growth in 2003; Increase in the overall data revenue of Verizon Wireless Inc. in 2003; Plans of AT&T Wireless Services Inc. for its gaming category.

  • Ogilvy Dials 'M Life' for AT&T W'less. Sampey, Kathleen // Brandweek;1/21/2002, Vol. 43 Issue 3, p4 

    Reports on the advertising campaign of AT&T Wireless Inc. in the United States that will begin during the Super Bowl 2002. Aim of the campaign; Description on the television commercial; Other sports event the company plan to air its advertisement.

  • AT&T Wireless, Qualcomm plan Super Bowl pushes. Meyer, Dan // RCR Wireless News;1/20/2003, Vol. 22 Issue 3, p3 

    Reports on the advertising campaigns launched by wireless carriers in the U.S. using the Super Bowl football games in 2003. Marketing plans of Qualcomm Inc.; Marketing approach to be employed by AT&T Wireless company; Marketing approach of Sprint PCS.

  • Playing Up The Fun Of Phones. Mendez-Wilson, Deborah // Wireless Week;05/28/2001, Vol. 7 Issue 22, p32 

    Discusses the increase in the number of wireless communication carriers which offer video games in mobile telephones in the United States. Expectations of wireless carriers that wireless gaming would boost their profits; Partnership forged by carrier AT&T Wireless company with game developer...

  • BITS.  // Wireless Week;5/15/2003, Vol. 9 Issue 11, p23 

    Presents news briefs related to wireless content and application as of May 2003. Guide for mobile communication launched by AT∓T Wireless and T-Mobile USA; Launch of a wireless application by Uclick and PaletSoft; Video game announced by Sorrent.

  • AT&T pushes data coverage.  // Telephony;11/20/95, Vol. 229 Issue 21, p8 

    Reports on AT&T Wireless Services' announcement of the launching of cellular digital packet data (CDCP) and circuit-switched data service in Pittsburgh, Pennsylvania. Competition with long-standing offerings from Bell Atlantic; Other CDCP agreements of the company.

Share

Read the Article

Courtesy of THE LIBRARY OF VIRGINIA

Sorry, but this item is not currently available from your library.

Try another library?
Sign out of this library

Other Topics