Sound for 3D cinema

June 2009
Cinema Technology;Jun2009, Vol. 22 Issue 2, p26
Trade Publication
The article offers information concerning sound for three-dimensional (3D) cinema presentation. John Watkinson states that projecting 3D images puts many additional requirements on the associated cinema sound. It explains that changing the depth or distance must cause a corresponding change on the timing of the sound. It talks on how to use microphones and loudspeaker to produce an accurate sound image, on creating surround sound, as well as on the use of digital audio.


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