Avoiding Gimbal Lock

Vass, Gergely
June 2009
Computer Graphics World;Jun2009, Vol. 32 Issue 6, p10
Trade Publication
The article explores how to avoid gimbal lock in computer graphic. The process of placing an object in 3D space using three angular values is explained. A gimbal is a pivoted device which rotates around a single axis. The construction of a physical device with the use of three gimbals and Euler angles is discussed.


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