TITLE

Avoiding Gimbal Lock

AUTHOR(S)
Vass, Gergely
PUB. DATE
June 2009
SOURCE
Computer Graphics World;Jun2009, Vol. 32 Issue 6, p10
SOURCE TYPE
Trade Publication
DOC. TYPE
Article
ABSTRACT
The article explores how to avoid gimbal lock in computer graphic. The process of placing an object in 3D space using three angular values is explained. A gimbal is a pivoted device which rotates around a single axis. The construction of a physical device with the use of three gimbals and Euler angles is discussed.
ACCESSION #
42208299

 

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