TITLE

Sentica joins gaming venture

PUB. DATE
February 2001
SOURCE
RCR Wireless News;2/19/2001, Vol. 20 Issue 8, p58
SOURCE TYPE
Trade Publication
DOC. TYPE
Article
ABSTRACT
Reports on the joint venture between Sentica, a wireless convergence company, and entertainment software company, Electronic Arts, wherein Sentica aims to be the delivery vehicle for all interactive wired and wireless gaming companies.
ACCESSION #
4138195

 

Related Articles

  • Music, Games Tightened Their Commercial Bond.  // Billboard;1/10/2004, Vol. 116 Issue 2, p41 

    Reports on the move of music and game industries to tighten their commercial bond as of January 2004. Information on software and hardware sales; Use of licensed music by video games; Pioneering of Electronic Arts in using music in video games.

  • The Game's the Thing: Working at Electronic Arts. Roensch, Greg // Intercom;Nov2006, Vol. 53 Issue 9, p44 

    The article discusses the author's experience while working at California-based Electronic Arts Inc. He was hired in 1997 at the world's leading interactive entertainment software company as a writer of manuals for video games. As the editorial director for the creative services department, he...

  • NBA Live '99. Throop, Nolan // 21st Century;Mar1999, Vol. 10 Issue 7, p43 

    The article reviews the video game NBA Live '99 from EA Sports.

  • Web-bound Electronic Arts: It's in the Net. Warner, Bernhard // Adweek Eastern Edition;5/12/1997, Vol. 38 Issue 19, p52 

    Announces video game publisher Electronic Arts Inc.'s entry in the on-line gaming market through a beta test for Ultimate Online, a role-playing fantasy game. Advertising campaign; Tagline; Advertising budget; Internet's appeal.

  • Game over? Lashinsky, Adam // Fortune;3/3/2003, Vol. 147 Issue 4, p156 

    Discusses the poor performance of stocks in video game companies following the disappointing 2002 holiday shopping season. Observation that while stocks in video game companies seem cheap because they have fallen so far, they may get stuck at their low prices; Cyclical nature of the video game...

  • Game over? Lashinsky, Adam // Fortune International (Europe);3/3/2003, Vol. 147 Issue 4, p79 

    Discusses the poor performance of stocks in video game companies following the disappointing 2002 holiday shopping season. Observation that while stocks in video game companies seem cheap because they have fallen so far, they may get stuck at their low prices; Cyclical nature of the video game...

  • Def Jam: Fight for NY. Gaudiosi, John // Video Store Magazine;9/19/2004, Vol. 26 Issue 39, p10 

    Reviews the video game Def Jam: Fight for NY from Electronic Arts.

  • EA set to realign games brands in ...20m Euro work.  // Marketing (00253650);5/11/2000, p6 

    Reports that European video games retailer Electronic Arts (EA) will streamline its titles into two corporate brands called EA Sports and EA Games. Cost of campaign for the branding; Plan to launch a third brand called EA.com in Europe.

  • New digs for vidgamer EA. Bloom, David // Daily Variety;8/6/2003, Vol. 280 Issue 23, p1 

    Reports on the location of the megastudio of videogame company Electronic Arts Inc. in Playa Vista, Los Angeles, California. Increase in the number of staff for the facility; Efforts of the company to improve its game-design and production efficiency; Revenue performance of the company; List of...

Share

Read the Article

Courtesy of THE LIBRARY OF VIRGINIA

Sorry, but this item is not currently available from your library.

Try another library?
Sign out of this library

Other Topics