Carriers aim to pump up minutes with games

Meyer, Dan
February 2001
RCR Wireless News;2/19/2001, Vol. 20 Issue 8, p1
Trade Publication
Reports on the high demand for interactive games among wireless telephone users in the United States.


Related Articles

  • Multi-player games may add multi-$$ revenues. Dano, Mike // RCR Wireless News;12/9/2002, Vol. 21 Issue 49, p3 

    Focuses on the success of downloadable wireless games as of December 2002. Revenue growth in the gaming market from 2002 to 2005; Number of participants registered in the Nokia Game contest of Nokia Corp.; Technology used in the multiplayer game based on the Family Feud television game show,...

  • SOUND OFF!  // Wireless Week;1/15/2003, Vol. 9 Issue 2, p4 

    Presents a survey on the popularity of electronic games among wireless device users.

  • Mobile Games: Who's Ready to Play? Smith, Brad // Wireless Week;1/15/2003, Vol. 9 Issue 2, p1 

    Deals with the emergence of electronic games for wireless communication systems. Outlook of the revenue that will be generated by electronic games in 2003; Features that are expected to drive the market for mobile games.

  • Game on for mobile operators. DeZoysa, Sanjima // Telecommunications - International Edition;Apr2001, Vol. 35 Issue 4, p8 

    Reports that the wireless games market in Europe and the United States is predicted to experience a large growth by 2005. Forecast that online gaming would be a major next-generation service revenue generator; Growth of gaming communities or a network of players playing against each other;...

  • Teeing Up for Mobile Gaming. Smith, Brad // Wireless Week;1/15/2003, Vol. 9 Issue 2, p6 

    Focuses on the emergence of electronic games for wireless communication devices. Outlook on mobile gaming in 2003; Information on the N-Gage device developed by Nokia; Findings of a survey conducted by French game provider In-Fusio on the popularity of mobile games to consumers.

  • Verizon Wireless offers first real-time multiplayer game.  // RCR Wireless News;9/12/2005, Vol. 24 Issue 37, p8 

    Reports on the launching of the Asphalt Urban GT: Multiplayer game by Verizon Wireless in the U.S. in September 2005. Incorporation of evolution-data only network in the multiplayer game; Cost of subscription for the game.

  • PCS VISION SMART DEVICES OFFER ONLINE ACCESS.  // Telephone IP News;Dec2003, Vol. 14 Issue 12, pN.PAG 

    Presents information on a content publishing agreement between Handmark, Inc. and Sprint to provide games that can be downloaded wirelessly the PCS Smart Device Treo 600 by Handspring. Terms of the contract; Features of the PCS Smart Device Treo 600; Background of Handmark.

  • Let the Games Begin. Sextro, Darren // Wireless Review;6/15/2001, Vol. 18 Issue 12, p5 

    Focuses on wireless gaming. Possible customer crises concerning quality of wireless games; Innovations in wireless gaming.

  • GoldPocket Makes Play For Wireless Gamers. Brown, Karen // Wireless Week;4/1/2003, Vol. 9 Issue 8, p22 

    Focuses on the wireless and mobile network applications for games. Description of the technology used for the content download service of Verizon Wireless; Functions of the EventMatrix system from GoldPocket; Focus given by carriers on entertainment applications.


Read the Article


Sorry, but this item is not currently available from your library.

Try another library?
Sign out of this library

Other Topics