Your ID, Please

October 2000
Scholastic News -- Edition 4;10/23/2000, Vol. 63 Issue 7, p2
Focuses on the ruling made by the United States government requiring chain stores to ask for picture identification from children shoppers before they could purchase violent video games.


Related Articles

  • Investigating Product Placement in Video Games: The Effect of Mood on Children's Choice. Haiming Hang; Auty, Susan // Advances in Consumer Research - European Conference Proceedings;2008, Vol. 8, p39 

    Although product placement in video games is expected to generate 800 million dollars every year (Case, 2005 ), and its unique advantage over brand placements in TV and film has been well documented (e.g. Nelson, 2002), little is known about its effectiveness or how to define and measure such...

  • Family is the name of the game. Frith, Damon // BRW;10/22/2009, Vol. 31 Issue 42, p22 

    The article focuses on the growing popularity of video games on young girls in Australia. It cites the video game Pony Friends by Tom Crago, chairman of Game Developers' Association of Australia, which was designed for girls aged between five and nine. It adds that the video game increased the...

  • THE IMPACT OF AGE OF CHILDREN ON SATISFACTION AND SATISFACTION RELATIONSHIPS: THE CASE OF VIDEO GAMES. Leigh, James H.; Jordan, Kathi A. // Advances in Consumer Research;1984, Vol. 11 Issue 1, p324 

    An investigation of satisfaction and satisfaction determinants concerning video games was conducted in two arcades with children aged seven to twelve. The focus of the analyses reported here concern (1) relationships of age with satisfaction indicators and predictors, and (2) the moderating...

  • Video mania. McCabe, Suzanne // Junior Scholastic;11/01/99, Vol. 102 Issue 6, p8 

    Discusses issues concerning the addiction of American boys to video games.

  • Games and Learning.  // Phi Delta Kappan;Sep2010, Vol. 92 Issue 1, p7 

    An excerpt is presented from the article "Looking Where the Light Is Bad: Video Games and the Future of Assessment," by James Paul Gee and David Williamson Shaffer, published in the September, 2010 issue of the periodical "EDge."

  • Gamers under the Gun. Sporich, Brett // Hollywood Reporter -- International Edition;09/19/2000, Vol. 364 Issue 43, p14 

    Focuses on the controversy surrounding the advertising of violent video games targeting children in the United States. Context of a Federal Trade Commission report regarding video games advertising; Reactions of Wal-Mart and Kmart to the report; Actions taken by video and computer games makers.

  • Debate.  // Scholastic News -- Edition 4;01/17/2000, Vol. 62 Issue 14, p7 

    Presents a debate concerning video games which encourage kids to gamble.

  • WRITE ON. Weed, Aidan // Creative Kids;Spring2008, Vol. 26 Issue 3, p7 

    The article reflects the author's view on the right of the parents to set time limits to their children concerning video games playing.

  • Dear Mom and Dad. Broomell, Jordan // Kentucky English Bulletin;Fall2009, Vol. 59 Issue 1, p25 

    This section presents a letter from a boy named Jordan Broomell encouraging his parents to buy him a video game.


Read the Article


Sorry, but this item is not currently available from your library.

Try another library?
Sign out of this library

Other Topics