Game Publisher Outspark Lands $11M

Moresco, Justin
January 2008
Red Herring;1/10/2008, p1
Trade Publication
The article reports on the $11 million funding secured by game publisher Outspark. The transaction is led by Chinese tech company Tencent and venture firms Altos Ventures and DCM. Outspark originally launched in October 2008 with a first round of funding amounting to $4 million. The company aims to create a virtual playground wherein it enables users to interact with one another while playing video games casually, as well as develop online personalities.


Related Articles

  • Playing for real. Lovejoy, Kristin // Regional Review;2002 4th Quarter, Vol. 12 Issue 4, p1 

    Provides information on computer games known as massively multiplayer online games (MMOG). Description of MMOG; Number of players that can play on Everquest, a simulation game from Sony; Difference of MMOG from other kinds of simulations; Opportunities that MMOG offer to social scientists.

  • It Takes @ Village. Vanderbilt, Tom // Print;Sep/Oct2003, Vol. 57 Issue 5, p88 

    Presents information on multiplayer online role-playing games (MMO) in the U.S. Mathematical framework established for a game like Galaxies; Causes of price differences in MMO; Limitations of MMO designers.

  • Grab Your Breastplate! Krantz, Michael // Time;6/21/1999, Vol. 153 Issue 24, p63 

    Focuses on the multiplayer online computer game Everquest as of June 21, 1999. Description of the three-dimensional role-playing game; Effects of the Internet on the development of fantasy games; Comments from Everquest producer Brad McQuaid and others.

  • A BARD'S TALE. Gubbins, Ed // Telephony;6/3/2002, Vol. 242 Issue 22, p48 

    Shares the story of a couple who met through Ultima Online, an online role-playing game. Information on the virtual characters played by the couple; Description of their first face to face meeting; Marriage of their virtual characters.

  • Time Perspective as a Predictor of Massive Multiplayer Online Role-Playing Game Playing. Lukavska, Katerina // CyberPsychology, Behavior & Social Networking;Jan2012, Vol. 15 Issue 1, p50 

    This article focuses on the relationship between the time perspective (TP) personality trait and massive multiplayer online role-playing game (MMORPG) playing. We investigate the question of frequency of playing. The TP was measured with Zimbardo's TP Inventory (ZTPI), which includes five...

  • Impacting the Real Future via the Virtual Present. Sivan, Yesha // Journal of Virtual Worlds Research;2014, Vol. 7 Issue 2, p1 

    An introduction to the journal is presented in which the editor discusses the articles including "Using 3D Virtual Standardized Patients to Teach Motivational Interviewing" by Margaret Czart and others related to anonymity and analysis of gender and race in massively multiplayer online games.

  • Warplane Sim Smackdown. Dy, Bernard // Aviation History;Jan2014, Vol. 24 Issue 3, p64 

    The article reviews the massive multiplayer online (MMO) flight simulation video games "World of Warplanes" and "War Thunder."

  • LEVEL 85 ROGUE: WHEN VIRTUAL THEFT MERITS CRIMINAL PENALTIES. Burns, Brett // UMKC Law Review;Spring2012, Vol. 80 Issue 3, p831 

    The article offers information on a case of virtual theft that took place in Blaine, Washington D.C. in 2008. A resident of Blaine named Geoff Luurs, who became the victim to theft, first thought that the stolen items were not of much value. However, later he realized that he had suffered a...

  • WOW FACTS.  // Dolly;Oct2014, Issue 525, p136 

    The article reviews the World of Warcraft video game.


Read the Article


Sorry, but this item is not currently available from your library.

Try another library?
Sign out of this library

Other Topics