TITLE

Five reasons to get a Second Life

PUB. DATE
February 2009
SOURCE
Computer Weekly;2/3/2009, p20
SOURCE TYPE
Trade Publication
DOC. TYPE
Article
ABSTRACT
The article presents information on Second Life, with reference to its usage and advantages. Many businesses like International Business Machines Corp. (IBM), charities and even organisations such as Nasa have experimented with it as a platform, or to create virtual counterparts of real-world events. It is stated that just as Napster once proved the market for online music distribution, Second Life can be regarded as a living experimental prototype for what works and does not work in online interaction--and witness the increasingly complex relationship between cyberspace and terra firma. Linden Lab has taken Web 2.0 practices to their logical conclusion by modelling its real-world organisation on the flatter, more flexible structure suggested by Web 2.0 platforms.
ACCESSION #
36927928

Tags: SECOND Life (Game);  INTERNATIONAL Business Machines Corp.;  VIRTUAL reality;  WEB 2.0;  LINDEN Research Inc.;  INTERNET music;  LINDEN Lab (Company);  PROTOTYPES;  CHARITIES

 

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