Let The Wireless Games Begin

Smith, Brad
August 2000
Wireless Week;08/14/2000, Vol. 6 Issue 33, p28
Trade Publication
Cites the availability of video games for wireless subscribers in the United States. Statistics of teenagers using wireless systems; Details on the Alien Fish Exchange game of nGame available in wireless communication systems; Plans of Sony Computer Entertainment to make its Playstation game software available for i-Mode phones.


Related Articles

  • Power Up With Wireless Gaming. Rockhold, John // Wireless Review;11/15/2000, Vol. 17 Issue 22, p6 

    Presents the `Wireless Gaming,' a report from Datamonitor Inc. which predicts the use of wireless devices to play video games. Number of people that is expected to used the technology in the United State and Europe by 2005; Estimated value of the overall market; Video game companies that are...

  • Wireless gaming: A winner? Carroll, Kelly // Telephony;7/2/2001, Vol. 241 Issue 1, p106 

    Deals with the potential of wireless gaming in the United States. Projections for wireless gaming; Telecommunication companies that have acknowledged the potential of wireless gaming in the country. INSET: Briefly.

  • NEW PRODUCTS.  // Exceptional Parent;Mar2015, Vol. 45 Issue 3, p6 

    The article previews several products for exceptional children including IRiS+ application for control of sensory equipment for iPad, iPhone or iPod Touch from Experia USA, Air-Lite Ball Pit sensory ball pit for tactile defensive children from Fun and Function, LLC and Bobbles obstacle course...

  • Games to be part of wireless Internet equation. Bruno, Antony // RCR Wireless News;10/16/2000, Vol. 19 Issue 42, p23 

    Reports on industry moves to make video games a factor in the entertainment content being developed for the wireless Internet movement.

  • Making MONEY From Mobile Games. Marek, Sue // Wireless Week;5/15/2003, Vol. 9 Issue 11, p6 

    No abstract available.

  • Gaming Applications: Game Faces On. Gubbins, Ed // Wireless Review;Oct2005, Vol. 22 Issue 10, p23 

    This article focuses on the wireless gaming market in the U.S. based on the summer 2005 survey conducted by M:Metrics. Despite the growing adoption of mobile video games, a sizable gap still exists between the number of mobile users who play games each month and the number who pay for the...

  • Big Game Hunters. Ankeny, Jason // Wireless Review;Jun2003, Vol. 20 Issue 6, p30 

    Presents information on the wireless gaming business of Los Angeles, California-based mobile entertainment publisher Jamdat Mobile. Target market of the services being offered by the company; Problems encountered in managing a gaming company; Outlook on the viability of the video game industry.

  • Legal games: the regulation of content and the challenge of casual gaming. Síthigh, Daithí Mac // Journal of Gaming & Virtual Worlds;Jan2011, Vol. 3 Issue 1, p3 

    The regulation of video games in the United Kingdom has come under the authority of the British Board of Film Classification (BBFC) since the 1980s, but the system was extended in 2010 and a new authority will take over from them in due course. This article considers the history of this...

  • Gaming adoption stagnates. Gibbs, Colin // RCR Wireless News; 

    The article reports that consumption of mobile games in the U.S. has stagnated during the last six months, as of March 13, 2006. The number of subscribers who downloaded at least one mobile game a month has consistently fluttered between 5 million and 6 million with about 3 percent of all...


Read the Article


Sorry, but this item is not currently available from your library.

Try another library?
Sign out of this library

Other Topics