TITLE

Understanding Integration

AUTHOR(S)
BRANDON, ALEXANDER
PUB. DATE
April 2008
SOURCE
Mix;Apr2008, Vol. 32 Issue 5, p60
SOURCE TYPE
Periodical
DOC. TYPE
Article
ABSTRACT
The article focuses on the basics of videogame sound developments. These include the animations, three-dimensional (3-D) sounds, defining inner and outer radius of 3-D positional sounds, occlusion and obstruction and real-time effects. Techniques on how these classes of audio are integrated into the game are also discussed.
ACCESSION #
33190233

 

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