TITLE

A Tool for Meaningful Staff Development

AUTHOR(S)
Magestro, Patricia V.
PUB. DATE
May 2000
SOURCE
Educational Leadership;May2000, Vol. 57 Issue 8, p34
SOURCE TYPE
Periodical
DOC. TYPE
Article
ABSTRACT
Presents a template that helps staff developers design experiences that address the needs of adult learners. Checklist of motivational conditions for adult learners; Sample module for staff development program on rewards and student motivation.
ACCESSION #
3270161

 

Related Articles

  • PRESCRIBING LEARNING. James, Kathryn // Adults Learning;Apr2001, Vol. 12 Issue 8, p20 

    Focuses on the Prescriptions for Learning, a project which aims to provide access to adult learning in Nottingham, England. Effect of learning on health; Role of a learning adviser to increase participation in learning; Information on the project; Learning outcomes of the project.

  • TRAINING PROGRAMS APPROACHES IN THE CONTEXT OF ADULT EDUCATION. CASE STUDY ON A TRAINING PROGRAM IN DEVELOPING ENTREPRENEURIAL COMPETENCES. LIțOIU, Nicoleta // Proceedings of the Scientific Conference AFASES;May2014, Vol. 2, p573 

    The European strategies in education focus on key competences as autonomous elements of personal and professional development to be supported by specific learning activities and patterns. One of these key competences at European level is represented by the entrepreneurial competences. From this...

  • Beyond fragments: Adults, motivation and higher education. West, Linden // Studies in the Education of Adults;Oct95, Vol. 27 Issue 2, p133 

    Explores the motivating factor behind the desire of adults to enter higher education. Route to higher education; Three main psychological approaches to higher education; Education as a means to reconstruct the lives.

  • Learning in Depth. Egan, Kieran // Educational Leadership;Nov2008, Vol. 66 Issue 3, p58 

    The article discusses the promotion of expertise in students. The author discusses a program in which students are assigned a single topic to study throughout their education, allowing them to develop expertise in that field. He suggests that developing expertise can help students recall...

  • IMPACT OF THE MOTIVATIONAL LEVEL ON SCHOOL PERFORMANCE: A QUALITATIVE ANALYSIS OF TEACHER'S OPINIONS. MUSTE, DELIA // Studia Universitatis Babes-Bolyai, Psychologia-Paedagogia;Dec2012, Vol. 57 Issue 2, p99 

    In the context of an increasing level of interest expressed in relation to the need to implement new strategies of improving the quality of the educational process, it is considered absolutely necessary to analyze the motivational process itself, as a successful educational approach developed in...

  • Assessing Players' Motivations and Learning Strategies Based on their Personality. Felicia, Patrick // Proceedings of the European Conference on Games Based Learning;2010, p87 

    The objective of this chapter is to provide guidelines for the design of adaptive educational video games, by identifying significant motivational and learning strategies for players. By evaluating the emotions sought by particular subjects, the author provides guidelines to assist game...

  • The Withdrawn Child: Strategies That Work.  // Educational Leadership;Oct2012, Vol. 70 Issue 2, p22 

    The article offers strategies for teachers to increase learning motivation in students who are psychologically withdrawn, focusing on the communication of positive messages to motivate learning as well as various teaching methods to increase student engagement such as experiential learning.

  • Investigation into Motivation Types and Influences on Motivation: The Case of Chinese Non-English Majors. Lei Zhao // English Language Teaching;Mar2012, Vol. 5 Issue 3, p100 

    Motivation is one of the most important factors affecting students' performance of English learning, which is widely concerned by foreign language teachers and researchers for a long time. However, how to promote students' motivation in learning English by knowing their English learning...

  • How can Non-Content Related Online Games be Used to Drive Engagement in On-Ground Classes? Cronk, Reet // Proceedings of the European Conference on Games Based Learning;2014, Vol. 1, p77 

    This paper examines the use of gamification principles to motivate engagement and learning. Typically game based learning necessitates the integration of learning content or embodies the learning objectives within the game mechanics. However in this study, game mechanics were applied to the...

Share

Read the Article

Courtesy of NEW JERSEY STATE LIBRARY

Sorry, but this item is not currently available from your library.

Try another library?
Sign out of this library

Other Topics