Queen of Mobile
- FUN WITH PHONES. // Popular Science;Jul2002, Vol. 261 Issue 1, p26
Focuses on the marketing of several color cellular telephone displays with built-in games. Examples of games featured in such products.
- BITS. // Wireless Week;2/15/2003, Vol. 9 Issue 4, p18
Presents news briefs on the wireless communication industry as of February 15, 2003. Games for cellular phones developed by the Sega Mobile division of Sega.com using the BREW platform of Qualcomm; Contract signed between Moviso and Comstock Images; Upgrade of the NotifyLink Desktop Edition...
- from the editor. Pauka, Charles // Position Magazine;Feb/Mar2013, Issue 63, p11
An introduction is presented in which the editor discusses various reports within the issue on topics including the role of innovative programmers, computer games and mobile phone games.
- Mixed signals. Kranzl, Justin // Australian Personal Computer;Nov2003, Vol. 23 Issue 11, p50
Finland-based Nokia Corp.'s first serious foray into mobile gaming, the N-Gage's 137 grams belie its bulky-looking, curved form, but a restrained 2cm width means it's still possible to carry this handset in a pocket. And the size hasn't stinted at the technology-level. Running on Nokia's Series...
- GLAZE CULTURES: URBAN AND LOCATION-AWARE GAMING. Hjorth, Larissa // Metro;Jun2010, Issue 165, p128
The article reports on the emergence of mobile gaming or referred to as the urban mobile gaming influenced by the rise of Internet and mobile technologies. This happening changes how the people understand the everyday life, including the conventions and routines that shape the cityscape. The...
- Direct to mobile generates revenue. Radlo, Nick // TVB Europe;Feb2003, Vol. 12 Issue 2, p36
Reports on the launching of a television channel on Sky Digital devoted solely to the promotion and distribution of computer games played on a mobile phone handset in Europe. Growth of synergies between digital television and mobile phones; Reference to TX1 channel; Profitability of the digital...
- V CAST Lure? Brown, Karen // Wireless Week;3/1/2005, Vol. 11 Issue 5, p20
Focuses on the launch of the EV-DO powered V CAST content service by Verizon Wireless, in March 2005. Models of handsets introduced by the company; Challenge facing the firm in marketing their products; Impact of the product launching on other mobile gaming providers.
- Least Satisfying Rel8Nship U Nvr Really Had. // Popular Mechanics;Apr2005, Vol. 182 Issue 4, p20
The article focuses on V-girl, an artificial intelligence-based virtual-girlfriend game from the Hong Kong company Artificial Life Inc. She doesn't do anything racier than blow kisses, but she's already attracted numerous boyfriends in Asia and Great Britain, where V-girl works on 3G wireless...
- Ghana burns its health away. Boaten, Osei // New African;May2011, Issue 506, p62
The article features Accra, the capital city of Ghana where 15% of the world's electronic waste (e-waste) is burned and dumped. It notes that Agbogbloshie is the dumping ground for mobile phones, computer games, printers, discarded computers and other gadgetry from the developed world. It adds...