Out of this world

Syedain, Hashi
April 2008
People Management;4/17/2008, Vol. 14 Issue 8, p20
The article examines the increasing popularity Second Life (SL), a virtual world that anyone who has a personal computer (PC) can visit, among employers such as IBM and Manpower. A growing number of real firms, such as Cisco and PA Consulting, have built virtual offices, showrooms, meeting rooms, conference facilities, training or leisure spaces on SL that enable them to do certain things more easily and cheaply than in the real world.


Related Articles

  • VIRTUAL WORLD, VIRTUAL LAND BUT REAL PROPERTY. Lim, Hannah Yee Fen // Singapore Journal of Legal Studies;Dec2010, p304 

    The article focuses on the virtual world Second Life and its legal concept of land based on the international legal disputes in Bragg litigation against Linden in the U.S. it states that the case raise the issue of legal status of items in virtual worlds. It expounds whether or not virtual items...

  • Editorial. Browne, Sarah // Therapy Today;Nov2008, Vol. 19 Issue 9, p2 

    The author offers her views on the popularity of the strategic life-simulation computer game Sims, and Second Life, a game about life, which have taken the concept of dolls houses and other traditional games. She believes that although people may overcome social isolation through connecting with...

  • Telco monopolies get Second Life. Tanner, John C. // Telecom Asia;Jan2008, Vol. 19 Issue 1, p4 

    The article focuses on the virtual economic growth of Second Life (SL). This growth is driven in part by virtual banks that use depositor money to pay high interest rates. Due to a series of complaints about this act, Lindel Lab has called for new regulations banning any SL financial firm from...

  • Barriers to Student Learning in Second Life. Sanchez, Joe // Library Technology Reports;Feb/Mar2009, Vol. 45 Issue 2, p29 

    The article discusses the technical and social barriers in teaching and learning the virtual world, Second Life, as well as unique solutions to overcome the barriers. Most users of Second Life assert that a high learning curve exists for new users of the virtual world. Themes that emerged from...

  • Meetings in Second Life. Dupé, Kai A. // TechEdge;Spring2008, Vol. 27 Issue 3, p14 

    The article offers information on Second Life. Second Life is a three-dimensional (3D) virtual world or an online community of residents represented by avatars. This virtual world is completely created by its residents. To become a resident, it is required to create an account in the Second Life...

  • My Avatar, Myself: Remixed Identity in an Entrepreneurial Altworld. Tudor, Deborah // Conference Papers -- National Communication Association;2007, p1 

    This paper explores the remixed self through my activities in Second Life (SL), a massively multiplayer online game (MMOG). A consumerist, entrepreneurial capitalism constrains this virtual world. My experiences in negotiating SL illuminate critical issues relating to the avatar and identity,...

  • Financial Woes in Second Life. Naone, Erica // Technology Review;Nov2007, Vol. 110 Issue 6, p13 

    The article reports on the financial crises being experienced by the residents of the online virtual world Second Life. During the summer of 2007, Linden Lab, the parent company of Second Life, eliminated gambling activities in the virtual world. Such move deleted about 5 percent of the online...

  • Game-based learning in Second Life®. Do gender and age make a difference? Toro-Troconis, Maria; Mellström, Ulf // Journal of Gaming & Virtual Worlds;2010, Vol. 2 Issue 1, p53 

    New learning technologies have changed the way teaching and learning is delivered. One of the technologies that offers great potential in helping to motivate and engage students is game-based learning. Social virtual worlds offer rich interactive three-dimensional collaborative spaces where...

  • Cyber mission.  // New Humanist;Sep/Oct2007, Vol. 122 Issue 5, p6 

    The article reports that online virtual reality game Second Life is set to be invaded by Catholic missionaries following instructions given in Jesuit journal "La Civiltà Cattolica." Academic priest Father Antonio Sparado urged the faithful to sign up as missionaries to the virtual world where...


Read the Article


Sorry, but this item is not currently available from your library.

Try another library?
Sign out of this library

Other Topics