Game Growth Outpaces Economy

February 2008
Mix;Feb2008, Vol. 32 Issue 2, p34
The article highlights the results of the study "Video Games in the 21st Century: Economic Contributions of the U.S. Entertainment Software Industry," released by the Entertainment Software Association. The annual growth rate of the U.S. computer and video game industry from 2003 to 2006 exceeded 17 percent. The study also found that the growth outpaced the U.S. economy as a whole, which grew four percent during the same period.


Related Articles

  • Video games: more lucrative than music and video?  // MarketWatch: Global Round-up;Dec2008, Vol. 7 Issue 12, p217 

    The article reports on the forecast of Verdict Research Ltd. on the growth of the video games sector in 2008. The research company predicts that the sector have grown by 1.37 billion euros, figures that are especially significant given the stagnation in the music and video sectors, which have...

  • DLC: Perpetual Commodification of the Video Game. Lizardi, Ryan // Democratic Communiqué;Spring2012, Vol. 25 Issue 1, p33 

    The United States video game industry has become a multi-billion dollar-a-year business, due in large part to the explosion of downloadable content (DLC). Video game DLC includes handheld gaming and additional content not found on software discs. The DLC trend is examined for its increasing...

  • The Effect of Superstar Software on Hardware Sales in System Markets. Binken, Jeroen L.G; Stremersch, Stefan // Journal of Marketing;Mar2009, Vol. 73 Issue 2, p88 

    Systems are composed of complementary products (e.g., video game systems are composed of the video game console and video games). Prior literature on indirect network effects has argued that in system markets, sales of the primary product (often referred to as “hardware”) largely...

  • PS3: Not Just Playing Around.  // TWICE: This Week in Consumer Electronics;1/21/2008, Vol. 23 Issue 2, Special section p7 

    The article evaluates several PlayStation 3 software titles including "Ratchet & Clank Future: Tools of Desctruction, "Uncharted: Drake's Fortune" and "The Eye of Judgment."

  • Is the California Ban on the Sale of Violent Video Games to Minors Constitutional? CONS.  // Supreme Court Debates;Dec2010, Vol. 13 Issue 9, p32 

    The article presents the views of U.S. video game makers and distributors of the Entertainment Merchants Association (EMA) and Entertainment Software Association (ESA) on the ban of the California government to market or rent violent video games to people aged below 18 years old. EMA and ESA...

  • SCENE.  // Variety;10/29/2013, Vol. 321 Issue 17, p71 

    The article describes cultural industry events such as the October 22, 2013 premiere of the film "Thor: The Dark World" in London, England, an October 22, 2013 party to launch the "Assassin's Creed IV" video game in West Hollywood, California, and an October 21, 2013 Hollywood Film Awards event...

  • SOLID STATE UNVEILS SOLUTION FOR DELIVERING GAME UPDATES.  // Multimedia Publisher;May2009, Vol. 20 Issue 5, p6 

    This article reports on the release by Solid State Networks Inc., a content deliversy software maker based in Tempe, Arizona, of Solid Axis CURRENT Publisher Edition, a standalone plug-and-play patching solution for Windows games. The product is designed to improve the user experience and will...

  • Console Price and Software Availability in the Home Video Game Industry. Gretz, Richard T. // Atlantic Economic Journal;Mar2010, Vol. 38 Issue 1, p81 

    Using hedonic results from a unique data set covering the U.S. home video game industry (1976�2003) the interaction between software provision and console price is analyzed. Increased software provision negatively effects console price. This is contrary to many empirical pricing studies in...

  • The 2009 Report on PC Video Game Software: World Market Segmentation by City. Parker, Philip M. // City Segmentation Reports;1/15/2010, pN.PAG 

    A report that summarizes the economic potential for major cities in over 200 countries around the globe for personal computer (PC) video game software for the year 2009 is presented. It provides latent demand or potential industry earnings (PIE) estimates for the product for each city, including...


Read the Article


Sorry, but this item is not currently available from your library.

Try another library?
Sign out of this library

Other Topics