TITLE

Game Developers Take Basic Training

AUTHOR(S)
Hamacher, Heath
PUB. DATE
February 2008
SOURCE
Soldiers;Feb2008, Vol. 63 Issue 2, p45
SOURCE TYPE
Periodical
DOC. TYPE
Article
ABSTRACT
The article reports that the developers of the America's Army, video game took a mini-Basic Combat Training course at Fort Jackson, Mississippi in 2008. John Carlisle, account director at Ignited Marketing, said that the training course was intended to help game developers improve the next version of the game.
ACCESSION #
31189237

 

Related Articles

  • Making Winners. GRAVES, BRAD // San Diego Business Journal;11/17/2014, Vol. 35 Issue 46, p1 

    The article looks at the video game community in San Diego, California. According to SoCal Slot Shop video game design studio manager Michael Gottlieb, San Diego is an attractive to have a studio because of its abundance of software developers. It highlights consolidations within the industry,...

  • Game On. Bradley, Paul // Community College Week;3/22/2010, Vol. 22 Issue 16, p6 

    The article focuses on the increasing popularity of computer and video games. It states how the gaming industry has rapidly progressed which prompted several schools to offer video and computer gaming courses mostly in California, New York, Texas and North Carolina. It also states that computer...

  • Gaming and the Firewall: Exploring Learning Through Play via Game Design With Children. Bates, Matthew; Brown, David; Cranton, Wayne; Lewis, James // Proceedings of the European Conference on Games Based Learning;2009, p8 

    Respect from your peers is priceless in today's video-game culture. Gamers learn through play and share knowledge with others to form important social scaffolds. However, the potential of gaming as an emerging educational medium is often overlooked by schools and libraries which block access via...

  • Development and Evaluation of a Game to Teach Requirements Collection and Analysis in Software Engineering at Tertiary Education Level. Hainey, Thomas; Connolly, Thomas; Boyle, Liz // Proceedings of the European Conference on Games Based Learning;2009, p145 

    A highly important part of software engineering education is requirements collection and analysis which is one of the initial stages of the Database Application Lifecycle and arguably the most important stage of the Software Development Lifecycle. No other conceptual work is as difficult to...

  • Games' Usability and Learning -- the Educational Videogame BeTheManager! Papaloukas, Spyros; Patriarcheas, Kiriakos; Xenos, Michalis // Proceedings of the European Conference on Games Based Learning;2011, p449 

    This paper presents the use of the videogame "BeTheManager!" - a game that has been created by Software Quality Research Group (SQRG, 2009), which simulates the management of an informatics project and simultaneously "teaches" software technologies - in order to measure how the usability of a...

  • User Centred Design and Development of an Educational Force-Feedback Haptic Game for Blind Students. Petridou, Maria; Blanchfield, Peter; Alabadi, Reham; Brailsford, Tim // Proceedings of the European Conference on Games Based Learning;2011, p465 

    Integrating game technology into education and learning has had some significant impact on children's learning and cognitive processes by helping to make learning an even more enjoyable experience. The use of technology in the education of blind children has also shown positive and beneficial...

  • Concept of a Gaming Platform for Domain-Specific User-Created Content. Söbke, Heinrich; Hadlich, Christiane; Bröker, Thomas; Kornadt, Oliver // Proceedings of the European Conference on Games Based Learning;2011, p759 

    Simulation-based video gaming is a suitable educational tool to deal with the kinds of ill-structured problems which are prevalent in engineering disciplines. There is a lack of such costly video games. This paper introduces the concept for and architecture of an educational online gaming...

  • So... you wanna be a game designer? Buckleitner, Warren // Children's Technology Review;7/1/2008, Vol. 16 Issue 7, p2 

    The author reflects on individuals from various fields of work or interest who hope to become a game designer. He emphasizes that there is a social, educational or health rationale for making a game. He likewise warns those who may be referring other games that there are poorly-designed...

  • MICROSOFT INVITES WORLD TO CREATE OWN XBOX 360 GAMES.  // Multimedia Publisher;Oct2006, Vol. 17 Issue 10, p7 

    The article reports on the decision of Microsoft Corp. to launch the XNA Game Studio Express based on the XNA platform. The new set of tools will democratize game development by delivering the necessary tools to individual developers, hobbyists, students and studios to help them bring their...

Share

Read the Article

Courtesy of THE LIBRARY OF VIRGINIA

Sorry, but this item is not currently available from your library.

Try another library?
Sign out of this library

Other Topics