Incubating Innovation at Journalism Schools

Lynch, Dianne
September 2007
Nieman Reports;Fall2007, Vol. 61 Issue 3, p61
The article discusses the emergence of online generation in journalism schools. The author recounts her interview with a 13-year-old girl whose America Online (AOL) screen name was UWannaLoveMe7 and mentions that she devoted much of her professional life to exploring the experiences and identity development of kids in virtual spaces. She stated that UWannaLoveMe7 is a member of the first generation of digital natives, and who spent her childhood in a virtual world. A new definition of literacy appropriate to participatory culture has been proposed by Henry Jenkins at Master of Information Technology (MIT).


Related Articles

  • CyberEurope. Riva, Giuseppe // CyberPsychology & Behavior;Aug2000, Vol. 3 Issue 4, p679 

    Focuses on the virtual reality research in Europe. Package for New Operational Autostereoscopic Multiview Systems and Applications project; Collaborative Integrated Communications for Construction project.

  • CyberEurope. Riva, G. // CyberPsychology & Behavior;Dec2000, Vol. 3 Issue 6, p1047 

    Describes the characteristics of virtual reality (VR) research in Europe. Key technical issues in VR research; Human scale applications of VR research projects; Theoretical significance to cyberpsychology and behavior.

  • Seeing the future now. Excell, Jon // Engineer (00137758);8/8/2003, Vol. 292 Issue 7633, p35 

    Reports on the completion of Arvika, a collaborative research project which concerns the industrial applications of augmented reality (AR). Implication of the technology on manufacturing; Features of AR; Problems encountered by the developers of the technology.

  • Suffering from Over-Simulation. Kerven, Anne // ColoradoBiz;Jan1999, Vol. 26 Issue 1, p16 

    Talks about virtual reality or simulation machines in Colorado. Computerized simulators used by truck drivers; Information on the Mark II virtual reality machine; Simulators manufactured by Training Devices Inc.

  • Virtual reality the art of engineering. Harding, Maria // Design Engineering;Apr98, p19 

    Discusses developments in virtual reality (VR) technology. Value of VR to engineers; Types of simulation that are being employed in design processes; Information on DADS, a simulator software from Cadsi; Other simulation tools.

  • Second Earth: What happens when the virtual and real worlds collide? Roush, Wade // Technology & Learning;Nov2007, Vol. 28 Issue 4, p48 

    An excerpt from the article "Second Earth" that was published in the July/August 20007 issue of "Technology Review" is presented.

  • Virtual reality comes in five sizes. Schmidt, Victor // Offshore;Nov98, Vol. 58 Issue 11, p30 

    Presents information on virtual reality (VR) systems. Main styles; How the VR paradigm enhances teamwork.

  • Editorial. Ritchie, James; Vance, Judy; Gupta, Satyandra // Virtual Reality;Mar2011, Vol. 15 Issue 1, p1 

    An introduction to the journal is presented in which the editors discuss various reports published within the issue including one by Liang Ma and colleagues on digital human simulation in virtual environment, another one by Jacopo Aleotti and Stefano Caselli on the use of physics-based virtual...

  • Modeling for virtual reality. Mahoney, Diana Phillips // Computer Graphics World;Oct95, Vol. 18 Issue 10, p45 

    Focuses on computer models for virtual reality. Differences in computer-generated models; Optimization; Applications; Expectations.


Read the Article


Sorry, but this item is not currently available from your library.

Try another library?
Sign out of this library

Other Topics