BREAKING
Tags: INTERACTIVE marketing; LINDEN Research Inc.; VIRTUAL communities; SPI Group (Company)
Related Articles
- Here, there and everywhere as LSC goes online. // Music Week;4/19/2008, Issue 16, p14
This article focuses on the Liverpool Sound City convention in May 2008. The convention is the first of its kind in the music industry to make its conference proceedings, including performances, available online live. The broadcast will be available through the online virtual community Second...
- Ethical Issues in Second Life. Botterbusch, Hope R.; Talab, R. S. // TechTrends: Linking Research & Practice to Improve Learning;Jan2009, Vol. 53 Issue 1, p9
The article discusses the unethical behaviors and copyright infringement in the virtual community Second Life, developed by Linden Labs. An overview of the Second Life virtual community and the Generation Virtual, as well as its implications to society and daily life of people is presented....
- Building a better world. McCormick, Andrew // New Media Age;10/19/2006, p26
No abstract available.
- The warfare of the imagined building identities in Second Life. MacCallum-Stewart, Esther // International Journal of Performance Arts & Digital Media;2007, Vol. 3 Issue 2/3, p197
Much has already been written about the potential of Second Life as a virtual space, but this paper examines the tensions created by its disparate population, one which has that has grown with incredible swiftness. By examining the history of protest in the game, from large scale events to...
- SECOND LIFE. Wasserman, Todd // Brandweek;11/20/2006, Vol. 47 Issue 43, p24
The article discusses how various brands are buying virtual property in the virtual internet community of Second Life. Marketers such as Starwood Hotels, Reuters, Sony BMG, Nissan, American Apparel and others have all bought virtual property on the web site. Catherine Smith, director of...
- Major brands want slice of virtual world. // Design Week;11/30/2006, Vol. 21 Issue 48, p3
The article focuses on the growing interests of several high profile brands to invest in Second Life, the online virtual reality community created by Linden Lab. Various companies including Universal Records and mobile operator 3 are approaching design consultancies to build profile and business...
- London private members' club puts on a virtual display in Second Life. Long, Danielle // New Media Age;8/16/2007, p6
This article reports on the move of The Hospital, a members' club and new media haunt in London, England, to launch an island in Second Life, a virtual community. This makes The Hospital the first private members' club to get into the virtual world. The Hospital's island on Second Life was...
- Only the Money Is Real. Fitzgerald, Michael // Inc.;Feb2007, Vol. 29 Issue 2, p80
The author describes the manner in which he established the virtual community called Second Life. Second Life seems like an overnight sensation, it drew almost a million new residents in the last two months of 2006, doubling its population. In fact, it began in 1999, when the author quit his job...
- ALTERNATE UNIVERSE. Bennett, Jessica; Beith, Malcolm // Newsweek (Pacific Edition);7/30/2007, Vol. 150 Issue 5, p36
The article describes the popularity of Second Life, an Internet-based 3-D virtual world created by Philip Rosedale and his company, Linden Lab. The article describes how people use the alternative world as a social tool and the ways that users can make money with a virtual business in Second...


