TITLE

Who's Really Winning in Mobile Gaming?

AUTHOR(S)
Alleven, Monica
PUB. DATE
September 2006
SOURCE
Wireless Week;9/1/2006, Vol. 12 Issue 18, p10
SOURCE TYPE
Trade Publication
DOC. TYPE
Article
ABSTRACT
The article reports on the state of the mobile gaming industry in the U.S. Based on the 2006 first quarter analyses released by M:Metrics, the audience for downloaded mobile games was stagnating. The second quarter confirmed that the market is on the upswing as evidenced by the increased revenue posted by Electronic Arts following its acquisition of Jamdat Mobile. Continued growth is anticipated in the third quarter.
ACCESSION #
22265262

 

Related Articles

  • MVP Baseball 2004. Thompson, Drew // Sound & Vision;Jun2004, Vol. 69 Issue 5, p105 

    Reviews the video game MVP Baseball 2004 from Electronic Arts.

  • EA looks outside the box for vidgames. Fritz, Ben // Daily Variety;2/26/2008, Vol. 298 Issue 36, p2 

    The article reports that U.S.-based video game publisher Electronics Arts Inc. has started a division called Blueprint, focused on developing original intellectual property than can spread across multiple media. EA Blueprint is an attempt by the company to get out of its internal creative rut by...

  • EA blitz for broadband football debut. Carter, Ben // Marketing (00253650);10/23/2003, p5 

    Electronics Arts (EA), the video games giant, is preparing a multi-million-pound marketing campaign for the latest version of FIFA Football 2004, which will enable gamers to play against each other via broadband. Sony is hoping that it will prove to be a major driver for take-up of its...

  • Electronic Arts takes hit from gamebox shift. FRITZ, BEN // Daily Variety;5/9/2007, Vol. 295 Issue 27, p9 

    The article reports on the decline of the net income of videogame publisher Electronic Arts in the first quarter of 2007. Net revenue declined four percent at 613 million dollars. Net income fell 56 percent to 19 million dollars excluding an accounting change. The bottom line of the company was...

  • BITS & BRIEFS.  // Billboard;5/26/2007, Vol. 119 Issue 21, p16 

    The article presents news briefs concerning issues in the music industry. The article reports that videogame publisher Electronic Arts is preparing to launch four new games developed specifically for Apple's iPod digital music player. Startup company Vringo has reportedly developed a system for...

  • This game's not over yet. Clifford, Lee // Fortune;7/9/2001, Vol. 144 Issue 1, p164 

    This article takes a look at several video-game makers in the U.S. that are making huge profits as of July 9, 2001. Video-game makers have always had a somewhat obsessed following. Sony's PlayStation 2 is still flying off the shelves and Nintendo's newest handheld, the Game Boy Advance, just...

  • Taxable income.  // Finweek;7/11/2013, p18 

    The author discusses the involvement of real money transaction in the electronic games industry. The author cites "Diablo III" and "Second Life" as online games wherein gamers can earn real money. The author also tackles the perspectives of Electronic Arts Inc. (EA) representative that gamers...

  • Thump! Thump! We're Pounding the Table on Video Game Stocks. Trigg, Mike // Morningstar GrowthInvestor;Feb2006, Vol. 1 Issue 9, p1 

    Presents an outlook on the performance of the stocks of companies in the video game industry. Results of the investment in stocks of Activision and Electronic Arts; Volatility of the stocks of video game companies; Overview of the increasing number of people who play video games.

  • Gamer puts peddle to 'Medal' via extras. Fritz, Ben // Daily Variety;7/14/2004, Vol. 284 Issue 7, p6 

    Promotes the videogame soon to be available in the market offered by Electronic Art Inc. Title of the videogame; Features of the game; Availability of the videogame in the market

Share

Read the Article

Courtesy of THE LIBRARY OF VIRGINIA

Sorry, but this item is not currently available from your library.

Try another library?
Sign out of this library

Other Topics