Games on the Go

Grala, Alyson
June 2006
License!;Jun2006, Vol. 9 Issue 5, p188
Trade Publication
The article discusses the efforts of sport leagues to win over consumers in the U.S. when it comes to playing games on mobile phones. NFL Consumer Products has sold football games well on mobile devices. The National Football League (NFL) has partnered with THQ Wireless for NFL Football and NFL Skills Challenge video games. NFL partnered with EA Mobile for the Madden franchise. Meanwhile, Abandon Mobile partnered with NBC Sports to create exclusively NBC Sports-branded games.


Related Articles

  • Make the calls--on your phone. S. E. // Sporting News;11/24/2006, Vol. 230 Issue 47, p9 

    This article reports on the interactive cell phone game National Football League (NFL) AirPlay Live. Available on Sprint and Nextel cell phones, players are allowed one month to compete against a community of other players in picking the outcomes of plays during NFL games. The more specific a...

  • GAME TIME.  // Jet;9/3/2007, Vol. 112 Issue 9, p38 

    A photograph is presented of National Football League players Eric Dickerson and Marshall Faulk playing the video game "Madden NFL 08" at an event in Times Square in New York City.

  • NFL TO STREAM FIRST GAMES. Gruenwedel, Erik // Home Media Magazine;8/10/2008, Vol. 30 Issue 32, p11 

    The article reports that the 2008 season game of the National Football League (NFL) will be available for the first time via live ad-supported streaming video on NFL.com and NBCSPorts.com. It notes that the live video is part of a test the sports league will conduct over the course of its...

  • TO KNOW LIST 2: 2K's no-name defense. Elkin, Seth // Sporting News;2/19/2007, Vol. 231 Issue 8, p7 

    this article discusses the video game company 2K Sports. The article notes that 2K Sports' rival EA Sports has obtained the exclusive license to include National Football League football players in their games, forcing 2K Sports to use fictional or former players in their football games. The...

  • NFL Street 2. Phillips, Amy; Spilve, Becky // School Library Journal;Sep2006, Vol. 52 Issue 9, p81 

    This article provides a review of the sports video game "NFL Street 2."

  • New Media and the Repackaging of NFL Fandom. Oates, Thomas Patrick // Sociology of Sport Journal;Mar2009, Vol. 26 Issue 1, p31 

    This essay identifies an emerging form of pleasure offered to fans of elite football. I name this mode of engagement "vicarious management" and focus on its emergence in National Football League (NFL) related products of fantasy football, media coverage of the NFL draft, and the video game...

  • 5 QUESTIONS FOR JON BEASON. Fagan, Ryan // Sporting News;8/30/2010, Vol. 234 Issue 19/20, p11 

    The article presents an interview with Jon Beason, linebacker for the National Football League's (NFL) Carolina Panthers. Beason talks about who he would want on his ideal football team, his enjoyment of soccer video games, and best leadership qualities. He also mentions how he used his first...

  • The Ad Game. Lippert, Barbara // MediaWeek;7/12/2010, Vol. 20 Issue 27, p17 

    The article discusses advertising and marketing linked to the sports video game Madden NFL 11, a football video game developed by Electronic Arts. Some video gamers who are devout fans of the game have complained about a feature introduced in the latest version, which will be released on August...

  • Video Games on Mobile Phones. Michaud, Laurent // Communications & Strategies;2008 1st Quarter, Issue 69, p173 

    The article explores the challenges and outlook for the mobile gaming sector. The success of the video games on mobile phones comes from the combination of three features such as its size, connectivity and multimedia functionalities. It is projected that in 2012, sales from video game downloads...


Read the Article


Sorry, but this item is not currently available from your library.

Try another library?
Sign out of this library

Other Topics