Graphic Generation

Fallis, Chris
July 2005
Young Adult Library Services;Summer2005, Vol. 3 Issue 4, p16
Academic Journal
The article analyzes the concept of graphic novels. Graphic novels are visual images presenting a story in a self-contained, novel-like format. It is used as a reference to the more popular term "manga". Aside from the use of graphic novels as a source of entertainment, they may also assist those who learn visually as compared with those who prefer a traditional literary source. Graphic novels have created a learning environment that is both simple and fun. Graphic novels have several appealing aspects including its focus on specific groups and sexes, diversity, cost and entertainment.


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